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ActionTransferLiquid Class Reference

DEPRECATED. More...

Private Member Functions

void ActionTransferLiquid ()
 
override void CreateConditionComponents ()
 
override bool HasProneException ()
 
override string GetText ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void OnStartClient (ActionData action_data)
 
override void OnStartServer (ActionData action_data)
 
override ActionData CreateActionData ()
 
override void WriteToContext (ParamsWriteContext ctx, ActionData action_data)
 
override bool ReadFromContext (ParamsReadContext ctx, out ActionReciveData action_recive_data)
 
override void HandleReciveData (ActionReciveData action_recive_data, ActionData action_data)
 
override void OnStartAnimationLoop (ActionData action_data)
 
override void OnEndAnimationLoop (ActionData action_data)
 

Detailed Description

DEPRECATED.

Constructor & Destructor Documentation

◆ ActionTransferLiquid()

Member Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)
inlineprivate

References GetGame().

◆ CreateActionData()

override ActionData CreateActionData ( )
inlineprivate

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate

◆ GetText()

override string GetText ( )
inlineprivate

References GetGame(), and GetPlayer().

◆ HandleReciveData()

override void HandleReciveData ( ActionReciveData  action_recive_data,
ActionData  action_data 
)
inlineprivate

◆ HasProneException()

override bool HasProneException ( )
inlineprivate

◆ OnEndAnimationLoop()

override void OnEndAnimationLoop ( ActionData  action_data)
inlineprivate

◆ OnStartAnimationLoop()

override void OnStartAnimationLoop ( ActionData  action_data)
inlineprivate

◆ OnStartClient()

override void OnStartClient ( ActionData  action_data)
inlineprivate

◆ OnStartServer()

override void OnStartServer ( ActionData  action_data)
inlineprivate

References GetGame().

◆ ReadFromContext()

override bool ReadFromContext ( ParamsReadContext  ctx,
out ActionReciveData  action_recive_data 
)
inlineprivate

◆ WriteToContext()

override void WriteToContext ( ParamsWriteContext  ctx,
ActionData  action_data 
)
inlineprivate

References Serializer::Write().


The documentation for this class was generated from the following file: