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| void | ActionRepairPart () |
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| override void | CreateConditionComponents () |
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| override void | OnActionInfoUpdate (PlayerBase player, ActionTarget target, ItemBase item) |
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| override string | GetText () |
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| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
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| override bool | ActionConditionContinue (ActionData action_data) |
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| override void | OnFinishProgressServer (ActionData action_data) |
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| protected override void | SetBuildingAnimation (ItemBase item) |
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| override ActionData | CreateActionData () |
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| override void | WriteToContext (ParamsWriteContext ctx, ActionData action_data) |
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| override bool | ReadFromContext (ParamsReadContext ctx, out ActionReciveData action_recive_data) |
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| override void | HandleReciveData (ActionReciveData action_recive_data, ActionData action_data) |
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| protected bool | RepairCondition (PlayerBase player, ActionTarget target, ItemBase item, bool camera_check) |
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| override string | GetAdminLogMessage (ActionData action_data) |
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◆ ActionRepairPart()
◆ ActionCondition()
◆ ActionConditionContinue()
◆ CreateActionData()
◆ CreateConditionComponents()
| override void CreateConditionComponents |
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inlineprivate |
◆ GetAdminLogMessage()
◆ GetText()
◆ HandleReciveData()
| override void HandleReciveData |
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ActionReciveData |
action_recive_data, |
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ActionData |
action_data |
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) |
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inlineprivate |
◆ OnActionInfoUpdate()
◆ OnFinishProgressServer()
| override void OnFinishProgressServer |
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ActionData |
action_data | ) |
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inlineprivate |
◆ ReadFromContext()
◆ RepairCondition()
◆ SetBuildingAnimation()
| protected override void SetBuildingAnimation |
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ItemBase |
item | ) |
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inlineprivate |
◆ WriteToContext()
The documentation for this class was generated from the following file: