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ActionRepairPart Class Reference

Private Member Functions

void ActionRepairPart ()
 
override void CreateConditionComponents ()
 
override void OnActionInfoUpdate (PlayerBase player, ActionTarget target, ItemBase item)
 
override string GetText ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override bool ActionConditionContinue (ActionData action_data)
 
override void OnFinishProgressServer (ActionData action_data)
 
protected override void SetBuildingAnimation (ItemBase item)
 
override ActionData CreateActionData ()
 
override void WriteToContext (ParamsWriteContext ctx, ActionData action_data)
 
override bool ReadFromContext (ParamsReadContext ctx, out ActionReciveData action_recive_data)
 
override void HandleReciveData (ActionReciveData action_recive_data, ActionData action_data)
 
protected bool RepairCondition (PlayerBase player, ActionTarget target, ItemBase item, bool camera_check)
 
override string GetAdminLogMessage (ActionData action_data)
 

Constructor & Destructor Documentation

◆ ActionRepairPart()

Member Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)
inlineprivate

References RepairCondition().

◆ ActionConditionContinue()

override bool ActionConditionContinue ( ActionData  action_data)
inlineprivate

References RepairCondition().

◆ CreateActionData()

override ActionData CreateActionData ( )
inlineprivate

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate

◆ GetAdminLogMessage()

override string GetAdminLogMessage ( ActionData  action_data)
inlineprivate

◆ GetText()

◆ HandleReciveData()

override void HandleReciveData ( ActionReciveData  action_recive_data,
ActionData  action_data 
)
inlineprivate

◆ OnActionInfoUpdate()

override void OnActionInfoUpdate ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)
inlineprivate

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData  action_data)
inlineprivate

◆ ReadFromContext()

override bool ReadFromContext ( ParamsReadContext  ctx,
out ActionReciveData  action_recive_data 
)
inlineprivate

◆ RepairCondition()

◆ SetBuildingAnimation()

protected override void SetBuildingAnimation ( ItemBase  item)
inlineprivate

◆ WriteToContext()

override void WriteToContext ( ParamsWriteContext  ctx,
ActionData  action_data 
)
inlineprivate

The documentation for this class was generated from the following file: