Private Member Functions | |
| void | MenuDefaultCharacterData () |
| void | Init () |
| void | ClearAttachmentsMap () |
| void | SetDefaultAttachment (int slotID, string type) |
| void | GenerateRandomEquip () |
| void | EquipDefaultCharacter (Man player) |
| void | SerializeCharacterData (ParamsWriteContext ctx) |
| serializes data into a param array to be used by "StoreLoginData(notnull array<ref Param> params);" | |
| bool | DeserializeCharacterData (ParamsReadContext ctx) |
| void | SetCharacterName (string name) |
| string | GetCharacterName () |
| void | SetCharacterType (string character_type) |
| string | GetCharacterType () |
| void | SetRandomCharacterForced (bool state) |
| bool | IsRandomCharacterForced () |
| map< int, string > | GetAttachmentMap () |
| void | DumpAttMapContents () |
Private Attributes | |
| string | m_CharacterName |
| string | m_CharacterType |
| ref map< int, string > | m_AttachmentsMap |
| bool | m_ForceRandomCharacter |
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inlineprivate |
References Init().
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inlineprivate |
References m_AttachmentsMap.
Referenced by GenerateRandomEquip().
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inlineprivate |
References m_AttachmentsMap, m_CharacterName, m_CharacterType, m_ForceRandomCharacter, and Serializer::Read().
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inlineprivate |
References m_AttachmentsMap, and Print().
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inlineprivate |
References GameInventory::CreateAttachmentEx(), ErrorEx, GameInventory::FindAttachment(), g_Game, and m_AttachmentsMap.
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inlineprivate |
References ClearAttachmentsMap(), Count, and SetDefaultAttachment().
References m_AttachmentsMap.
Referenced by MissionBase::EquipCharacter().
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inlineprivate |
References m_CharacterName.
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inlineprivate |
References m_CharacterType.
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inlineprivate |
References g_Game, and m_AttachmentsMap.
Referenced by MenuDefaultCharacterData().
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inlineprivate |
References m_ForceRandomCharacter.
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inlineprivate |
serializes data into a param array to be used by "StoreLoginData(notnull array<ref Param> params);"
References m_AttachmentsMap, m_CharacterName, m_CharacterType, m_ForceRandomCharacter, and Serializer::Write().
Referenced by MenuData::OnSetDefaultCharacter(), and CGame::StoreLoginDataPrepare().
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inlineprivate |
References m_CharacterName, and name.
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inlineprivate |
References m_CharacterType.
References m_AttachmentsMap.
Referenced by GenerateRandomEquip().
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inlineprivate |
References m_ForceRandomCharacter.
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private |
Referenced by DeserializeCharacterData(), GetCharacterName(), SerializeCharacterData(), and SetCharacterName().
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private |
Referenced by DeserializeCharacterData(), GetCharacterType(), SerializeCharacterData(), and SetCharacterType().
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private |