PC Stable Documentation
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Private Member Functions | |
void | MenuDefaultCharacterData () |
void | Init () |
void | ClearAttachmentsMap () |
void | SetDefaultAttachment (int slotID, string type) |
void | GenerateRandomEquip () |
void | EquipDefaultCharacter (Man player) |
void | SerializeCharacterData (ParamsWriteContext ctx) |
serializes data into a param array to be used by "StoreLoginData(notnull array<ref Param> params);" | |
bool | DeserializeCharacterData (ParamsReadContext ctx) |
void | SetCharacterName (string name) |
string | GetCharacterName () |
void | SetCharacterType (string character_type) |
string | GetCharacterType () |
void | SetRandomCharacterForced (bool state) |
bool | IsRandomCharacterForced () |
map< int, string > | GetAttachmentMap () |
void | DumpAttMapContents () |
Private Attributes | |
string | m_CharacterName |
string | m_CharacterType |
ref map< int, string > | m_AttachmentsMap |
bool | m_ForceRandomCharacter |
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inlineprivate |
References Init().
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inlineprivate |
References m_AttachmentsMap.
Referenced by GenerateRandomEquip().
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References m_AttachmentsMap, m_CharacterName, m_CharacterType, m_ForceRandomCharacter, and Serializer::Read().
Referenced by MissionBase::ProcessLoginData().
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inlineprivate |
References m_AttachmentsMap, and Print().
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inlineprivate |
References ErrorEx, g_Game, and m_AttachmentsMap.
Referenced by UIScriptedMenu::BottomChanged(), Managed::CreateNewCharacter(), UIScriptedMenu::SetCharacter(), UIScriptedMenu::ShoesChanged(), and UIScriptedMenu::TopChanged().
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References ClearAttachmentsMap(), Count, and SetDefaultAttachment().
Referenced by Managed::CreateNewCharacterByName(), MissionBase::OnClientNewEvent(), and UIScriptedMenu::RandomizeCharacter().
References m_AttachmentsMap.
Referenced by MissionBase::EquipCharacter().
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inlineprivate |
References m_CharacterName.
Referenced by Managed::GetCharacterName(), and Managed::GetCharacterNameById().
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inlineprivate |
References m_CharacterType.
Referenced by Managed::CreateDefaultCharacter(), and MissionBase::OnClientNewEvent().
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inlineprivate |
References GetGame(), CGame::GetMenuData(), MenuData::LoadCharactersLocal(), and m_AttachmentsMap.
Referenced by MenuDefaultCharacterData().
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inlineprivate |
References m_ForceRandomCharacter.
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inlineprivate |
serializes data into a param array to be used by "StoreLoginData(notnull array<ref Param> params);"
References m_AttachmentsMap, m_CharacterName, m_CharacterType, m_ForceRandomCharacter, and Serializer::Write().
Referenced by MenuData::OnSetDefaultCharacter(), and CGame::StoreLoginDataPrepare().
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inlineprivate |
References m_CharacterName, and name.
Referenced by Managed::CreateDefaultCharacter(), Managed::SaveCharName(), and DayZIntroSceneXbox::SaveCharName().
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inlineprivate |
References m_CharacterType.
Referenced by Managed::CreateNewCharacterByName().
References m_AttachmentsMap.
Referenced by UIScriptedMenu::BottomChanged(), GenerateRandomEquip(), UIScriptedMenu::ShoesChanged(), and UIScriptedMenu::TopChanged().
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References m_ForceRandomCharacter.
Referenced by UIScriptedMenu::GameRespawn(), and UIScriptedMenu::GameRetry().
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private |
Referenced by DeserializeCharacterData(), GetCharacterName(), SerializeCharacterData(), and SetCharacterName().
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Referenced by DeserializeCharacterData(), GetCharacterType(), SerializeCharacterData(), and SetCharacterType().
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private |