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PC Stable Documentation
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Private Member Functions | |
| void | ActionRepairTentPart () |
| override void | CreateConditionComponents () |
| override bool | IsUsingProxies () |
| override bool | HasTarget () |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| override void | OnFinishProgressServer (ActionData action_data) |
| override ActionData | CreateActionData () |
| override void | WriteToContext (ParamsWriteContext ctx, ActionData action_data) |
| override bool | ReadFromContext (ParamsReadContext ctx, out ActionReciveData action_recive_data) |
| override void | HandleReciveData (ActionReciveData action_recive_data, ActionData action_data) |
Private Attributes | |
| m_LastValidType | |
| string | m_CurrentDamageZone = "" |
| int | m_LastValidComponentIndex = -1 |
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References UAMaxDistances::DEFAULT, ActionBase::m_ConditionItem, and ActionBase::m_ConditionTarget.
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Referenced by ReadFromContext(), and WriteToContext().
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References GetGame(), m_CurrentDamageZone, and ItemBase::SetQuantity().
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References HasTarget(), RepairTentPartActionReciveData::m_DamageZoneRecived, and Serializer::Read().
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References Class::CastTo(), HasTarget(), m_CurrentDamageZone, and Serializer::Write().
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Referenced by ActionCondition(), OnFinishProgressServer(), and WriteToContext().
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Referenced by ActionCondition().
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Referenced by ActionCondition().