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static void | RegisterEvents () |
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static void | Event_OnRPC (PlayerIdentity sender, Object target, int rpc_type, ParamsReadContext ctx) |
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static void | OnSyncEvent (ESyncEvent event_type, SyncData data, Object target) |
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static void | SendPlayerList () |
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static void | SendEntityKilled (EntityAI victim, EntityAI killer, EntityAI source, bool is_headshot) |
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static void | SendPlayerIgnatedFireplace (Man player, EFireIgniteType ignite_type) |
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static private void | SendSyncEvent (ERPCs rpc_event_id, ESyncEvent sync_event_type, SyncData data=null, bool guaranteed=true, PlayerIdentity player_target=null) |
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static private void | SendSyncEventEx (ERPCs rpc_event_id, ESyncEvent sync_event_type, SyncData data=null, bool guaranteed=true, Man recipient=null) |
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◆ Event_OnRPC()
◆ OnSyncEvent()
◆ RegisterEvents()
static void RegisterEvents |
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inlinestaticprivate |
◆ SendEntityKilled()
◆ SendPlayerIgnatedFireplace()
static void SendPlayerIgnatedFireplace |
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Man |
player, |
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EFireIgniteType |
ignite_type |
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) |
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inlinestaticprivate |
◆ SendPlayerList()
static void SendPlayerList |
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inlinestaticprivate |
◆ SendSyncEvent()
◆ SendSyncEventEx()
static private void SendSyncEventEx |
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ERPCs |
rpc_event_id, |
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ESyncEvent |
sync_event_type, |
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SyncData |
data = null , |
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bool |
guaranteed = true , |
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Man |
recipient = null |
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) |
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inlinestaticprivate |
The documentation for this class was generated from the following file: