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void | ActionWorldCraft () |
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override ActionData | CreateActionData () |
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override void | CreateConditionComponents () |
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override void | OnActionInfoUpdate (PlayerBase player, ActionTarget target, ItemBase item) |
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override string | GetText () |
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override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
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override bool | ActionConditionContinue (ActionData action_data) |
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override string | GetSoundCategory (ActionData action_data) |
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override bool | SetupAction (PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL) |
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override void | Start (ActionData action_data) |
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override void | OnEndServer (ActionData action_data) |
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override void | OnEndClient (ActionData action_data) |
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override void | OnFinishProgressServer (ActionData action_data) |
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override void | WriteToContext (ParamsWriteContext ctx, ActionData action_data) |
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override bool | ReadFromContext (ParamsReadContext ctx, out ActionReciveData action_recive_data) |
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override void | HandleReciveData (ActionReciveData action_recive_data, ActionData action_data) |
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◆ ActionWorldCraft()
◆ ActionCondition()
◆ ActionConditionContinue()
◆ CreateActionData()
◆ CreateConditionComponents()
override void CreateConditionComponents |
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inlineprivate |
◆ GetSoundCategory()
◆ GetText()
◆ HandleReciveData()
override void HandleReciveData |
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ActionReciveData |
action_recive_data, |
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ActionData |
action_data |
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) |
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inlineprivate |
◆ OnActionInfoUpdate()
◆ OnEndClient()
override void OnEndClient |
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ActionData |
action_data | ) |
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inlineprivate |
◆ OnEndServer()
override void OnEndServer |
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ActionData |
action_data | ) |
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inlineprivate |
◆ OnFinishProgressServer()
override void OnFinishProgressServer |
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ActionData |
action_data | ) |
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inlineprivate |
◆ ReadFromContext()
◆ SetupAction()
◆ Start()
◆ WriteToContext()
◆ m_ActionPrompt
The documentation for this class was generated from the following file: