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ActionMountBarbedWire Class Reference

Private Member Functions

void ActionMountBarbedWire ()
 
override void CreateConditionComponents ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override ActionData CreateActionData ()
 
override bool SetupAction (PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=null)
 
override void WriteToContext (ParamsWriteContext ctx, ActionData action_data)
 
override bool ReadFromContext (ParamsReadContext ctx, out ActionReciveData action_recive_data)
 
override void HandleReciveData (ActionReciveData action_recive_data, ActionData action_data)
 
override void OnStartServer (ActionData action_data)
 
override void OnEndServer (ActionData action_data)
 
override void OnFinishProgressServer (ActionData action_data)
 
BarbedWire GetBarbedWire (ActionTarget target)
 
string GetZoneSelection (ActionTarget target)
 
override string GetAdminLogMessage (ActionData action_data)
 

Private Attributes

float m_DamageAmount
 
string m_SlotName
 

Constructor & Destructor Documentation

◆ ActionMountBarbedWire()

Member Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)
inlineprivate

◆ CreateActionData()

override ActionData CreateActionData ( )
inlineprivate

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate

◆ GetAdminLogMessage()

override string GetAdminLogMessage ( ActionData  action_data)
inlineprivate

References string::Format().

◆ GetBarbedWire()

BarbedWire GetBarbedWire ( ActionTarget  target)
inlineprivate

◆ GetZoneSelection()

string GetZoneSelection ( ActionTarget  target)
inlineprivate

Referenced by GetBarbedWire(), and SetupAction().

◆ HandleReciveData()

override void HandleReciveData ( ActionReciveData  action_recive_data,
ActionData  action_data 
)
inlineprivate

◆ OnEndServer()

override void OnEndServer ( ActionData  action_data)
inlineprivate

References GetBarbedWire().

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData  action_data)
inlineprivate

References string::ToLower().

◆ OnStartServer()

override void OnStartServer ( ActionData  action_data)
inlineprivate

References GetBarbedWire().

◆ ReadFromContext()

override bool ReadFromContext ( ParamsReadContext  ctx,
out ActionReciveData  action_recive_data 
)
inlineprivate

◆ SetupAction()

override bool SetupAction ( PlayerBase  player,
ActionTarget  target,
ItemBase  item,
out ActionData  action_data,
Param  extra_data = null 
)
inlineprivate

References GetZoneSelection().

◆ WriteToContext()

override void WriteToContext ( ParamsWriteContext  ctx,
ActionData  action_data 
)
inlineprivate

Field Documentation

◆ m_DamageAmount

float m_DamageAmount
private

◆ m_SlotName

string m_SlotName
private

The documentation for this class was generated from the following file: