◆ Ammo_40mm_Smoke_ColorBase()
◆ Activate()
| protected void Activate |
( |
| ) |
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inlineprivate |
◆ CanPutInCargo()
◆ EEDelete()
| override void EEDelete |
( |
EntityAI |
parent | ) |
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inlineprivate |
◆ EEKilled()
| override void EEKilled |
( |
Object |
killer | ) |
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inlineprivate |
special behaviour - do not call super
References g_Game.
◆ OnActivatedByItem()
| override void OnActivatedByItem |
( |
notnull ItemBase |
item | ) |
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inlineprivate |
◆ OnVariablesSynchronized()
| override void OnVariablesSynchronized |
( |
| ) |
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inlineprivate |
◆ m_Activated
| protected bool m_Activated |
|
private |
◆ m_ParticleId
| protected int m_ParticleId |
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private |
◆ m_ParticleLifetime
| protected float m_ParticleLifetime |
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private |
◆ m_ParticleSmoke
The documentation for this class was generated from the following file: