Data Structures | |
| class | EmoteConstants |
| class | GameConstants |
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Referenced by DayZInfected::FightAttackLogic().
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Referenced by EffectTrigger::OnStayServerEvent().
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Referenced by DayZInfected::FightLogic().
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Referenced by CGame::OnRPC().
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Referenced by CGame::OnRPC().
| class GameConstants CFG_FILE_ADDITIONAL_INFO = "$profile:serverInfo.cfg" |
DEPRECATED.
Referenced by PluginLocalProfile::GetFileName().
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Referenced by ActionUnrestrainSelf::OnFinishProgressServer().
| const float CRAFTING_TIME_UNIT_SIZE = 4.0 |
Referenced by GetLengthInSecs().
| const float DEBUG_QUICK_UNRESTRAIN_TIME = 1.0 |
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Referenced by Edible_Base::ProcessDecay().
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Referenced by Edible_Base::ProcessDecay().
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Referenced by Edible_Base::ProcessDecay().
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Referenced by Edible_Base::ProcessDecay().
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Referenced by Edible_Base::ProcessDecay().
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Referenced by Edible_Base::ProcessDecay().
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Referenced by Edible_Base::ProcessDecay().
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Referenced by Edible_Base::ProcessDecay().
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Referenced by Edible_Base::ProcessDecay().
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Referenced by Edible_Base::ProcessDecay().
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Referenced by Edible_Base::ProcessDecay().
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Referenced by Edible_Base::ProcessDecay().
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FOV (vertical angle/2) in radians. Take care to modify also in "basicDefines.hpp".
Referenced by CGame::GetFOVByZoomType(), DayZPlayerCameraBase::HoldBreathFOVEffect(), and HoldBreathFOVEffect().
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Referenced by CGame::GetFOVByZoomType().
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amount of ?C reduced for each 100 meteres of height above water level
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how much this head parts (clothing) affects final heatcomfort
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how much this body parts (clothing) affects final heatcomfort
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DEPRECATED
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how much this feet parts (clothing) affects final heatcomfort
Referenced by BodyPartHeatProperties().
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weight of back for the sum of heat isolation
Referenced by BodyPartHeatProperties().
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weight of vest for the sum of heat isolation
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how many time is water colder than air
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converts temperature of items to entities heatcomfort gain
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how many % of environment temperature can be lowered by clouds
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increases temp in interiors
| const int HAIR_SELECTION_COUNT = 45 |
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Referenced by EmoteBase::EmoteCampfireSit(), and UIScriptedMenu::GetGestureItems().
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Referenced by EmoteBase::EmoteClap(), and UIScriptedMenu::GetGestureItems().
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Referenced by EmoteBase::EmoteCome(), and UIScriptedMenu::GetGestureItems().
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Referenced by EmoteBase::EmoteDabbing().
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Referenced by EmoteThroat(), EndCallbackCommand(), and UIScriptedMenu::GetGestureItems().
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Referenced by EmoteMove(), and UIScriptedMenu::GetGestureItems().
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Referenced by EmoteDabbing(), and UIScriptedMenu::GetGestureItems().
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Referenced by EmoteWatching(), and UIScriptedMenu::GetGestureItems().
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Referenced by EmoteBase::EmoteListening(), and UIScriptedMenu::GetGestureItems().
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Referenced by EmoteBase::EmoteLookAtMe(), and UIScriptedMenu::GetGestureItems().
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Referenced by EmoteBase::EmoteLyingDown(), and UIScriptedMenu::GetGestureItems().
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Referenced by EmoteBase::EmoteMove(), and UIScriptedMenu::GetGestureItems().
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Referenced by EmoteRPSScisors(), and UIScriptedMenu::GetGestureItems().
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Referenced by EmoteListening(), and UIScriptedMenu::GetGestureItems().
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Referenced by EmoteSitB(), UIScriptedMenu::GetGestureItems(), SendEmoteRequestSync(), SendEmoteRequestSyncEx(), and Update().
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Referenced by EmoteRPSRock(), SendEmoteRequestSync(), SendEmoteRequestSyncEx(), and Update().
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Referenced by EmoteBase::EmoteRPSRock(), SendEmoteRequestSync(), SendEmoteRequestSyncEx(), and Update().
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Referenced by EmoteBase::EmoteRPSScisors(), SendEmoteRequestSync(), SendEmoteRequestSyncEx(), and Update().
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Referenced by EmoteBase::EmoteSalute(), and UIScriptedMenu::GetGestureItems().
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Referenced by EmoteBase::EmoteShake(), and UIScriptedMenu::GetGestureItems().
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Referenced by EmoteShake(), and UIScriptedMenu::GetGestureItems().
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Referenced by EmoteClap(), and UIScriptedMenu::GetGestureItems().
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Referenced by EmoteCampfireSit(), UIScriptedMenu::GetGestureItems(), UIScriptedMenu::Init(), and Update().
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Referenced by EmoteBase::EmoteSitB(), and UIScriptedMenu::GetGestureItems().
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Referenced by UIScriptedMenu::GetGestureItems(), and PluginConfigHandler::PluginConfigEmotesProfile().
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Referenced by EmoteLookAtMe(), and UIScriptedMenu::GetGestureItems().
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Referenced by EmoteThumb(), UIScriptedMenu::GetGestureItems(), and Update().
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Referenced by EmoteSalute(), and UIScriptedMenu::GetGestureItems().
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Referenced by EmoteSuicide(), and UIScriptedMenu::GetGestureItems().
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Referenced by EmoteBase::EmoteWatching(), and UIScriptedMenu::GetGestureItems().
| const int INPUT_EXCLUDE_ALL = 0 |
\ input exclude types; DEPRECATED (confusing)
Referenced by MissionBase::IsControlDisabled(), MissionBase::PlayerControlDisable(), and MissionBase::PlayerControlEnable().
| const int INPUT_EXCLUDE_INVENTORY = 1 |
Referenced by MissionBase::PlayerControlDisable(), and MissionBase::PlayerControlEnable().
| const int INPUT_EXCLUDE_MAP = 4 |
Referenced by MissionBase::PlayerControlDisable(), and MissionBase::PlayerControlEnable().
| const int INPUT_EXCLUDE_MOUSE_ALL = 2 |
Referenced by MissionBase::PlayerControlDisable(), and MissionBase::PlayerControlEnable().
| const int INPUT_EXCLUDE_MOUSE_RADIAL = 3 |
Referenced by MissionBase::PlayerControlDisable(), and MissionBase::PlayerControlEnable().
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Inventory visibility depth, also governs default direct access for most cases. Actual inventory depth CAN be higher than this, but direct access from player should not be possible in the context of player inventory.
Referenced by Entity::AreChildrenAccessible().
| const int ITEM_BARREL_CLOSE = 21 |
| const int ITEM_BARREL_OPEN = 20 |
| const int ITEM_DEPLOY = 3 |
| const int ITEM_DEPLOY_LOOP = 2 |
| const int ITEM_EXPLOSIVE_ARM = 26 |
| const int ITEM_EXPLOSIVE_DISARM = 27 |
| const int ITEM_FOLD = 5 |
| const int ITEM_FOLD_LOOP = 4 |
| const int ITEM_KEY_BREAK = 28 |
| class EmoteConstants ITEM_PLACE = 1 |
for ItemSoundHandler use, values limited by ItemBase.ITEM_SOUNDS_MAX (networking optimization)
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misc
Referenced by InventoryItem::EEKilled().
| const int ITEM_TENT_CLOSE = 23 |
| const int ITEM_TENT_OPEN = 22 |
| const int ITEM_TENT_WINDOW_CLOSE = 25 |
| const int ITEM_TENT_WINDOW_OPEN = 24 |
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Referenced by CanChangeHintPage(), and LoginScreenBase::CanChangeHintPage().
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Referenced by LoginScreenBase::CanChangeHintPage().
| const float MELEE_ITEM_DAMAGE = 0.35 |
Referenced by Entity::ProcessMeleeItemDamage().
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Wood mining GameConstants, scaled by output. Should not be lower than ~1.5s!
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Referenced by DayZCreatureAI::ConvertNonlethalDamage().
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Referenced by DayZCreatureAI::ConvertNonlethalDamage().
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Referenced by ManBase::ConvertNonlethalDamage().
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| const string OPTIONS_SOUND_AMBIENT_SOUND_MODE = "ambient_sound_mode" |
Referenced by CGame::RegisterProfilesOptions().
| const float PROJECTED_CURSOR_DISTANCE = 5 |
Referenced by GetProjectedCursorPos3d().
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Non-lethal projectile damage QuantityConversions.
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Referenced by EvaluateHit_Player().
| const int QUANTITY_COUNT = 1 |
Referenced by VicinitySlotsContainer::HasItemQuantity(), QuantityConversions::HasItemQuantity(), ScriptedWidgetEventHandler::RefreshItemVariables(), ActionTargetsCursor::SetItemQuantity(), ScriptedWidgetEventHandler::SetItemQuantity(), Icon::SetQuantity(), SlotsIcon::SetQuantity(), and UIScriptedMenu::UpdateQuickbarItemCard().
| const int QUANTITY_HIDDEN = 0 |
Referenced by SlotsIcon::CheckHasQuantity(), Icon::CheckHasQuantityEx(), VicinitySlotsContainer::HasItemQuantity(), QuantityConversions::HasItemQuantity(), ScriptedWidgetEventHandler::RefreshItemVariables(), ActionTargetsCursor::SetItemQuantity(), ScriptedWidgetEventHandler::SetItemQuantity(), Icon::SetQuantity(), SlotsIcon::SetQuantity(), and UIScriptedMenu::UpdateQuickbarItemCard().
| const int QUANTITY_PROGRESS = 2 |
Referenced by ScriptedWidgetEventHandler::GetItemQuantity(), VicinitySlotsContainer::HasItemQuantity(), QuantityConversions::HasItemQuantity(), ScriptedWidgetEventHandler::RefreshItemVariables(), ActionTargetsCursor::SetItemQuantity(), ScriptedWidgetEventHandler::SetItemQuantity(), Icon::SetQuantity(), SlotsIcon::SetQuantity(), and UIScriptedMenu::UpdateQuickbarItemCard().
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Referenced by Weather::GetNoiseReductionByWeather().
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Referenced by Entity::MaxLifetimeRefreshCalc().
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Referenced by Hologram::IsClippingRoof().
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Referenced by Edible_Base::HandleFoodStageChangeAgents().
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Referenced by Weather::GetNoiseReductionByWeather().
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Heat buffer static timer tick (set for 2s enviro tick, 180s to 1.0)
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Referenced by InventoryItem::ProcessItemWetness().
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Referenced by InventoryItem::ProcessItemWetness().