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Agent transmission system

Variables

const int AGT_NONE = 0
 
const int AGT_INV_IN = 1
 
const int AGT_INV_OUT = 2
 
const int AGT_UACTION_CONSUME = 3
 
const int AGT_TRANSFER_COPY = 4
 
const int AGT_UACTION_TOUCH = 5
 
const int AGT_WATER_POND = 6
 
const int AGT_AIRBOURNE_BIOLOGICAL = 7
 
const int AGT_UACTION_TO_PLAYER = 8
 
const int AGT_UACTION_TO_ITEM = 9
 
const int AGT_ITEM_TO_FLESH = 10
 
const int AGT_AIRBOURNE_CHEMICAL = 11
 
const int AGT_SNOW = 12
 
const int AGT_WATER_FRESH = 13
 
const int AGT_WATER_HOT_SPRING = 14
 
const int DEF_BIOLOGICAL = 1
 
const int DEF_CHEMICAL = 2
 

Detailed Description

\desc Agent transmission system

Variable Documentation

◆ AGT_AIRBOURNE_BIOLOGICAL

const int AGT_AIRBOURNE_BIOLOGICAL = 7

◆ AGT_AIRBOURNE_CHEMICAL

const int AGT_AIRBOURNE_CHEMICAL = 11

◆ AGT_INV_IN

const int AGT_INV_IN = 1

◆ AGT_INV_OUT

const int AGT_INV_OUT = 2

◆ AGT_ITEM_TO_FLESH

const int AGT_ITEM_TO_FLESH = 10

◆ AGT_NONE

const int AGT_NONE = 0

Referenced by FillContainerEnviro().

◆ AGT_SNOW

const int AGT_SNOW = 12

◆ AGT_TRANSFER_COPY

const int AGT_TRANSFER_COPY = 4

◆ AGT_UACTION_CONSUME

const int AGT_UACTION_CONSUME = 3

◆ AGT_UACTION_TO_ITEM

◆ AGT_UACTION_TO_PLAYER

◆ AGT_UACTION_TOUCH

const int AGT_UACTION_TOUCH = 5

◆ AGT_WATER_FRESH

const int AGT_WATER_FRESH = 13

◆ AGT_WATER_HOT_SPRING

const int AGT_WATER_HOT_SPRING = 14

◆ AGT_WATER_POND

const int AGT_WATER_POND = 6

◆ DEF_BIOLOGICAL

const int DEF_BIOLOGICAL = 1

◆ DEF_CHEMICAL