◆ ActivateCondition()
◆ ApplyAgentsToBleedingSources()
◆ BleedingSourceCreateCheck()
void BleedingSourceCreateCheck |
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PlayerBase |
player | ) |
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◆ DeactivateCondition()
◆ Init()
◆ OnActivate()
◆ OnDeactivate()
◆ OnTick()
References AGENTS_PER_SEC, ApplyAgentsToBleedingSources(), BleedingSourceCreateCheck(), EVENT_1_INTERVAL_MAX, EVENT_1_INTERVAL_MIN, EVENT_2_INTERVAL_MAX, EVENT_2_INTERVAL_MIN, m_NextEvent1, m_NextEvent2, m_Time1, m_Time2, Math::RandomFloat01(), Math::RandomFloatInclusive(), and TransmitAgents().
◆ TransmitAgents()
◆ AGENT_DOSE_PER_BS_SEC
const float AGENT_DOSE_PER_BS_SEC = 0.33 |
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private |
◆ AGENTS_PER_SEC
const float AGENTS_PER_SEC = 5 |
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private |
◆ EVENT_1_INTERVAL_MAX
const int EVENT_1_INTERVAL_MAX = 5 |
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private |
◆ EVENT_1_INTERVAL_MIN
const int EVENT_1_INTERVAL_MIN = 3 |
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private |
◆ EVENT_2_INTERVAL_MAX
const int EVENT_2_INTERVAL_MAX = 18 |
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private |
◆ EVENT_2_INTERVAL_MIN
const int EVENT_2_INTERVAL_MIN = 13 |
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private |
◆ m_NextEvent1
protected float m_NextEvent1 |
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private |
◆ m_NextEvent2
protected float m_NextEvent2 |
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private |
◆ m_Time1
◆ m_Time2
The documentation for this class was generated from the following file:
- P:/scripts/4_World/Classes/PlayerModifiers/Modifiers/conditions/AreaExposure.c