|
const int | STAMINA_DRAIN_STANDING_SPRINT_PER_SEC = 4 |
|
const int | STAMINA_DRAIN_CROUCHED_SPRINT_PER_SEC = 1 |
|
const int | STAMINA_DRAIN_PRONE_SPRINT_PER_SEC = 3 |
|
const int | STAMINA_DRAIN_SWIM_FAST_PER_SEC = 5 |
|
const int | STAMINA_DRAIN_LADDER_FAST_PER_SEC = 8 |
|
const float | STAMINA_DRAIN_HOLD_BREATH_START = 0.2 |
|
const float | STAMINA_DRAIN_HOLD_BREATH_END = 1.0 |
|
const float | STAMINA_DRAIN_JUMP = 25 |
|
const float | STAMINA_DRAIN_VAULT = 20 |
|
const float | STAMINA_DRAIN_CLIMB = 42 |
|
const float | STAMINA_DRAIN_MELEE_LIGHT = 5 |
|
const float | STAMINA_DRAIN_MELEE_HEAVY = 25 |
|
const float | STAMINA_DRAIN_MELEE_EVADE = 8 |
|
const float | STAMINA_DRAIN_ROLL = 5 |
|
const float | STAMINA_DRAIN_HOLD_BREATH_DURATION = 5.0 |
|
const float | STAMINA_DRAIN_HOLD_BREATH_EXPONENT = 3 |
|
const int | STAMINA_GAIN_JOG_PER_SEC = 2 |
|
const int | STAMINA_GAIN_WALK_PER_SEC = 4 |
|
const int | STAMINA_GAIN_IDLE_PER_SEC = 5 |
|
const int | STAMINA_GAIN_SWIM_PER_SEC = 1 |
|
const int | STAMINA_GAIN_LADDER_PER_SEC = 1 |
|
const int | STAMINA_GAIN_ROLL_PER_SEC = 0 |
|
const float | STAMINA_GAIN_BONUS_CAP = 3.0 |
|
const float | STAMINA_KG_TO_STAMINAPERCENT_PENALTY = 1.75 |
|
const float | STAMINA_MIN_CAP = 5 |
|
const float | STAMINA_HOLD_BREATH_THRESHOLD_ACTIVATE = 10 |
|
const float | STAMINA_HOLD_BREATH_THRESHOLD_DRAIN = 0 |
|
const float | STAMINA_JUMP_THRESHOLD = 25 |
|
const float | STAMINA_VAULT_THRESHOLD = 20 |
|
const float | STAMINA_CLIMB_THRESHOLD = 42 |
|
const float | STAMINA_ROLL_THRESHOLD = 5 |
|
const float | STAMINA_MELEE_HEAVY_THRESHOLD = STAMINA_DRAIN_MELEE_HEAVY |
|
const float | STAMINA_MELEE_EVADE_THRESHOLD = 8 |
|
const float | STAMINA_REGEN_COOLDOWN_DEPLETION = 0.45 |
|
const float | STAMINA_REGEN_COOLDOWN_EXHAUSTION = 0.5 |
|
const float | STAMINA_WEIGHT_LIMIT_THRESHOLD = 6000 |
|
const float | STAMINA_KG_TO_GRAMS = 1000 |
| in grams (weight where the player is not penalized by stamina)
|
|
const float | STAMINA_SYNC_RATE = 0.5 |
|
const float | STAMINA_MAX = 100 |
|
const float | ENVIRO_TICK_RATE = 3 |
|
const float | ENVIRO_TICKS_TO_WETNESS_CALCULATION = 2 |
| in secs. how often should enviro effet process
|
|
const float | ENVIRO_TICK_ROOF_RC_CHECK = 10 |
| each X (ticks) is processed wetness on items on player
|
|
const float | ENVIRO_WET_INCREMENT = 0.01 |
| in secs. how often we should check if player is under the roof (raycast)
|
|
const float | ENVIRO_DRY_INCREMENT = 0.00005 |
| amount of wetness added to items wet value each tick if is raining
|
|
const float | ENVIRO_SUN_INCREMENT = 0.002 |
| amount of wetness subtracted from items wet value each tick if is not raining due to player heat
|
|
const float | ENVIRO_FIRE_INCREMENT = 23.5 |
| (not used) amount of wetness subtracted from items wet value each tick if is not raining due to sun
|
|
const float | ENVIRO_CLOUD_DRY_EFFECT = 0.7 |
| how much is the generic temp effect increased when player is next to a fireplace
|
|
const float | ENVIRO_FOG_DRY_EFFECT = 0.9 |
| how many % of ENVIRO_SUN_INCREMENT is reduced by cloudy sky
|
|
const float | ENVIRO_FOG_TEMP_EFFECT = -2 |
| how many % of ENVIRO_SUN_INCREMENT is reduced by fog
|
|
const float | ENVIRO_WET_PENALTY = 0.5 |
| how strong the effect of fog is
|
|
const float | ENVIRO_WET_PASSTHROUGH_COEF = 0.1 |
| at which state of item wetness (0-1) will heat isolation start having negative effect on heat comfort of item
|
|
const float | ENVIRO_DEFAULT_ENTITY_HEAT = 2.5 |
| how many times slower is wetting/drying items in backpacks
|
|
const float | ENVIRO_TEMPERATURE_INSIDE_VEHICLE_COEF = 0.051 |
| heat entity generates if not moving
|
|
const float | ENVIRO_TEMPERATURE_UNDERROOF_COEF = 0.75 |
| increases temp inside vehicles
|
|
const float | ENVIRO_TEMPERATURE_WIND_COEF = 2.5 |
| underroof wind multiplier
|
|
const float | ENVIRO_WIND_EFFECT = 0.25 |
| windchill effect on base temperature
|
|
const float | ENVIRO_HIGH_NOON = 12 |
| amount of % wind affect drying/wetting
|
|
const float | ENVIRO_HEATCOMFORT_MAX_STEP_SIZE = 0.25 |
| when is sun highest on sky
|
|
const float | ENVIRO_STOMACH_WEIGHT = 0.2 |
|
const float | ENVIRO_LOW_TEMP_LIMIT = -20 |
| how much stomach content affects final heatcomfort
|
|
const float | ENVIRO_HIGH_TEMP_LIMIT = 70 |
| lowest temperature(deg Celsius) where the player gets lowest possible heat comfort (-1)
|
|
const float | ENVIRO_PLAYER_COMFORT_TEMP = 24 |
| highest temperature(deg Celsius) where the player gets highest possible heat comfort (1)
|
|
const float | ENVIRO_TEMP_EFFECT_ON_PLAYER = 40 |
| comfort temperature of environment for the player
|
|
const float | ENVIRO_PLAYER_HEATBUFFER_WATEREFFECT = 20 |
| impact of enviro temperature on player (lower value = higher, cannot be zero or below!)
|
|
const float | ENVIRO_PLAYER_HEATBUFFER_DECREASE = 0.01 |
| impact of water contact on player's heatbuffer
|
|
const float | ENVIRO_PLAYER_HEATBUFFER_INCREASE = 0.18 |
| How much heat buffer decreases per one enviro tick.
|
|
const float | ENVIRO_PLAYER_HEATBUFFER_TEMP_AFFECT = 0.4 |
| How much heat buffer increases per one enviro tick.
|
|
const float | ENVIRO_PLAYER_HEATBUFFER_CAPACITY_MIN = 0.35 |
| How much heat buffer change rates are affected by temperature.
|
|
const float | ENVIRO_ISOLATION_WETFACTOR_DRY = 1.0 |
| impact of item wetness to the heat isolation
|
|
const float | ENVIRO_ISOLATION_WETFACTOR_DAMP = 0.9 |
|
const float | ENVIRO_ISOLATION_WETFACTOR_WET = 0.5 |
|
const float | ENVIRO_ISOLATION_WETFACTOR_SOAKED = 0.1 |
|
const float | ENVIRO_ISOLATION_WETFACTOR_DRENCHED = -0.15 |
|
const float | ENVIRO_ISOLATION_HEALTHFACTOR_PRISTINE = 1.0 |
| impact of item health (state) to the heat isolation
|
|
const float | ENVIRO_ISOLATION_HEALTHFACTOR_WORN = 0.9 |
|
const float | ENVIRO_ISOLATION_HEALTHFACTOR_DAMAGED = 0.8 |
|
const float | ENVIRO_ISOLATION_HEALTHFACTOR_B_DAMAGED = 0.5 |
|
const float | ENVIRO_ISOLATION_HEALTHFACTOR_RUINED = 0.0 |
|
const float | ENVIRO_TEMP_SOURCES_LOOKUP_RADIUS = 20.0 |
|
const float | ENVIRO_NAKED_BODY_PENALTY_RAIN_MIN_VALUE = 0.2 |
|
const float | ENVIRO_NAKED_BODY_PENALTY_SNOWFALL_MIN_VALUE = 0.4 |
| how intensive a rain should be to enable rain penalty on naked body
|
|
const float | LIQUID_RAIN_AMOUNT_COEF_BASE = 10.0 |
| how intensive a snowfall should be to enable snowfall penalty on naked body
|
|
const float | COLD_AREA_TEMPERATURE_THRESHOLD = 5 |
|
const float | COLD_AREA_DIG_WORMS_MODIF = 1.5 |
| (deg Celsius) temperature limit up to which player is allowed to dig garden plots
|
|
const float | ENVIRO_WIND_EFFECT_SLOPE = -35.0 |
| time modifier, how much longer it takes to dig up worms while in a cold area
|
|
const float | ENVIRO_WIND_CHILL_LIMIT = 30.0 |
| Affects the slope of calculation.
|
|
const float | ENVIRO_SNOW_WET_COEF = 0.1 |
| Above this value, the wind effect increases the modified temperature.
|
|
const float | FIRE_ATTACHMENT_DAMAGE_PER_SECOND = 0.07 |
| various damage per second constants
|
|
const float | ITEM_TEMPERATURE_NEUTRAL_ZONE_LOWER_LIMIT = 15.0 |
| damage per second dealt to attachment by fire
|
|
const float | ITEM_TEMPERATURE_NEUTRAL_ZONE_UPPER_LIMIT = 35.0 |
|
const float | ITEM_TEMPERATURE_QUANTITY_WEIGHT_MULTIPLIER = 0.04 |
|
const float | VEHICLE_FLIP_ANGLE_TOLERANCE = 45 |
|
const bool | VEHICLE_FLIP_WHEELS_LIMITED = true |
| Angle of the vehicle from the normal of the surface under the vehicle.
|
|
const int | CARS_FLUIDS_TICK = 1 |
|
const int | CARS_LEAK_TICK_MIN = 0.02 |
|
const int | CARS_LEAK_TICK_MAX = 0.05 |
|
const int | CARS_LEAK_THRESHOLD = 0.5 |
|
const float | CARS_CONTACT_DMG_THRESHOLD = 750.0 |
|
const float | CARS_CONTACT_DMG_MIN = 150.0 |
|
const float | CARS_CONTACT_DMG_KILLCREW = 1200.0 |
|
const int | STATE_RUINED = 4 |
|
const int | STATE_BADLY_DAMAGED = 3 |
|
const int | STATE_DAMAGED = 2 |
|
const int | STATE_WORN = 1 |
|
const int | STATE_PRISTINE = 0 |
|
const float | DAMAGE_PRISTINE_VALUE = 1.0 |
|
const float | DAMAGE_WORN_VALUE = 0.7 |
|
const float | DAMAGE_DAMAGED_VALUE = 0.5 |
|
const float | DAMAGE_BADLY_DAMAGED_VALUE = 0.3 |
|
const float | DAMAGE_RUINED_VALUE = 0.0 |
|
const float | STATE_DRENCHED = 0.8 |
|
const float | STATE_SOAKING_WET = 0.5 |
|
const float | STATE_WET = 0.25 |
|
const float | STATE_DAMP = 0.05 |
|
const float | STATE_DRY = 0 |
|
const int | STATE_HOT_LVL_FOUR = 600 |
|
const int | STATE_HOT_LVL_THREE = 250 |
|
const int | STATE_HOT_LVL_TWO = 70 |
|
const int | STATE_HOT_LVL_ONE = 35 |
|
const int | STATE_NEUTRAL_TEMP = 15 |
|
const int | STATE_COLD_LVL_ONE = 3 |
|
const int | STATE_COLD_LVL_TWO = -10 |
|
const int | STATE_COLD_LVL_THREE = -50 |
|
const int | STATE_COLD_LVL_FOUR = -100 |
|
const float | WEIGHT_DRENCHED = 2.0 |
|
const float | WEIGHT_SOAKING_WET = 1.66 |
|
const float | WEIGHT_WET = 1.33 |
|
const float | WEIGHT_DAMP = 1.0 |
|
const float | WEIGHT_DRY = 1.0 |
|
const int | OPTICS_STATE_DAY = 0 |
|
const int | OPTICS_STATE_NIGHTVISION = 1 |
|
const float | WETNESS_RATE_WETTING_INSIDE = 0.0020 |
|
const float | WETNESS_RATE_WETTING_LIQUID = 0.015 |
|
const float | WETNESS_RATE_DRYING_INSIDE = -0.0016 |
|
const float | WETNESS_RATE_DRYING_GROUND = -0.0008 |
|
const float | TEMP_COEF_WORLD = 1 |
|
const float | TEMP_COEF_INVENTORY = 1 |
|
const float | TEMP_COEF_FIREPLACE_COOLING = 2.0 |
|
const float | TEMP_COEF_FIREPLACE_HEATING = 2.0 |
|
const float | TEMP_COEF_GAS_STOVE = 1.0 |
|
const float | TEMP_COEF_UTS = 6.0 |
|
const float | TEMP_COEF_COOKING_DEFAULT = 2.0 |
|
const float | TEMP_COEF_COOLING_GLOBAL = 1.0 |
|
const float | TEMP_COEF_SWIMMING = 5.0 |
|
const float | HEATISO_THRESHOLD_BAD = 0.2 |
|
const float | HEATISO_THRESHOLD_LOW = 0.4 |
|
const float | HEATISO_THRESHOLD_MEDIUM = 0.6 |
|
const float | HEATISO_THRESHOLD_HIGH = 0.8 |
|
const float | TEMP_COEF_COOKING_CATCHUP = 3.0 |
|
const int | BAREL_LIME_PER_PELT = 100 |
|
const int | BAREL_BLEACH_PER_CLOTH = 50 |
|
const float | BAREL_LIME_PER_PLANT = 50 |
|
const float | DZPLAYER_CAMERA_FOV_EYEZOOM = 0.3926 |
| FOV (vertical angle/2) in radians. Take care to modify also in "basicDefines.hpp".
|
|
const float | DZPLAYER_CAMERA_FOV_EYEZOOM_SHALLOW = 0.610865 |
|
const float | DZPLAYER_CAMERA_FOV_IRONSIGHTS = 0.5236 |
|
const string | DEFAULT_CHARACTER_NAME = "#str_cfgvehicles_survivor0" |
|
const int | DEFAULT_CHARACTER_MENU_ID = -1 |
|
const float | CLEAN_UNRESTRAIN_DAMAGE = 10 |
|
const int | CAMERA_SHAKE_GRENADE_DISTANCE = 40 |
| Camera shake.
|
|
const int | CAMERA_SHAKE_ARTILLERY_DISTANCE = 200 |
|
const int | CAMERA_SHAKE_ARTILLERY_DISTANCE2 = 40000 |
|
const float | MINING_WOOD_FAST = 2.0 |
| Wood mining GameConstants, scaled by output. Should not be lower than ~1.5s!
|
|
const float | MINING_WOOD_MEDIUM = 2.0 |
|
const float | MINING_WOOD_SLOW = 3.0 |
|
const float | PROJECTILE_CONVERSION_ANIMALS = 0.1 |
| Non-lethal projectile damage QuantityConversions.
|
|
const float | PROJECTILE_CONVERSION_INFECTED = 0.44 |
|
const float | PROJECTILE_CONVERSION_PLAYERS = 0.1 |
|
const float | NL_DAMAGE_FIREARM_CONVERSION_ANIMALS = PROJECTILE_CONVERSION_ANIMALS |
|
const float | NL_DAMAGE_FIREARM_CONVERSION_INFECTED = PROJECTILE_CONVERSION_INFECTED |
|
const float | NL_DAMAGE_FIREARM_CONVERSION_PLAYERS = PROJECTILE_CONVERSION_PLAYERS |
|
const float | NL_DAMAGE_CLOSECOMBAT_CONVERSION_ANIMALS = 0.16 |
|
const float | NL_DAMAGE_CLOSECOMBAT_CONVERSION_INFECTED = 0.16 |
|
const float | NL_DAMAGE_CLOSECOMBAT_CONVERSION_PLAYERS = 0 |
|
const float | ROOF_CHECK_RAYCAST_DIST = 20.0 |
|
const float | ITEM_TEMPERATURE_TO_EXPLODE_MIN = 100 |
| misc
|
|
const float | LOADING_SCREEN_HINT_INTERVAL = 14 |
|
const float | LOADING_SCREEN_HINT_INTERVAL_MIN = 8 |
|
const int | REFRESHER_MAX_DURATION_DEFAULT = 3600 * 24 * 40 |
|
const int | REFRESHER_FREQUENCY_DEFAULT = 3600 * 24 * 5 |
|
const float | REFRESHER_RADIUS = 60 |
|
const float | SALMONELLA_RETENTION_PREDATOR = 0.6 |
|
const float | DECAY_FOOD_RAW_MEAT = 21600 |
|
const float | DECAY_FOOD_RAW_CORPSE = 32400 |
|
const float | DECAY_FOOD_RAW_FRVG = 43200 |
|
const float | DECAY_FOOD_BOILED_MEAT = 259200 |
|
const float | DECAY_FOOD_BOILED_FRVG = 172800 |
|
const float | DECAY_FOOD_BAKED_MEAT = 345600 |
|
const float | DECAY_FOOD_BAKED_FRVG = 259200 |
|
const float | DECAY_FOOD_DRIED_MEAT = 691200 |
|
const float | DECAY_FOOD_CAN_OPEN = 172800 |
|
const int | DECAY_FOOD_FRVG_DRIED_CHANCE = 43 |
|
const int | DECAY_TIMER_RANDOM_PERCENTAGE = 25 |
|
const float | DECAY_RATE_ON_PLAYER = 2.5 |
|
const int | RESPAWN_MODE_CUSTOM = 0 |
|
const int | RESPAWN_MODE_RANDOM = 1 |
|
const int | INVENTORY_ENTITY_DROP_OVERLAP_DEPTH = 2 |
|
const int | INVENTORY_MAX_REACHABLE_DEPTH_ATT = 2 |
| Inventory visibility depth, also governs default direct access for most cases. Actual inventory depth CAN be higher than this, but direct access from player should not be possible in the context of player inventory.
|
|
const float | AI_ATTACKSPEED = 1.5 |
|
const float | AI_MAX_BLOCKABLE_ANGLE = 60 |
|
const float | AI_CONTAMINATION_DMG_PER_SEC = 3 |
|
const float | PVP_MAX_BLOCKABLE_ANGLE = 60 |
|
const float | ENVIRO_HEATCOMFORT_HEADPARTS_WEIGHT = 0.3 |
|
const float | ENVIRO_HEATCOMFORT_BODYPARTS_WEIGHT = 0.8 |
| how much this head parts (clothing) affects final heatcomfort
|
|
const float | ENVIRO_HEATCOMFORT_FEETPARTS_WEIGHT = 0.4 |
| how much this body parts (clothing) affects final heatcomfort
|
|
const float | ENVIRO_HEATISOLATION_BACK_WEIGHT = 0.3 |
| how much this feet parts (clothing) affects final heatcomfort
|
|
const float | ENVIRO_HEATISOLATION_VEST_WEIGHT = 0.5 |
| weight of back for the sum of heat isolation
|
|
const float | ENVIRO_ITEM_HEAT_TRANSFER_COEF = 0.01 |
| weight of vest for the sum of heat isolation
|
|
const float | ENVIRO_TEMPERATURE_HEIGHT_REDUCTION = 0.02 |
| converts temperature of items to entities heatcomfort gain
|
|
const float | ENVIRO_CLOUDS_TEMP_EFFECT = 0.35 |
| amount of ?C reduced for each 100 meteres of height above water level
|
|
const float | ENVIRO_TEMPERATURE_INSIDE_COEF = 0.085 |
| how many % of environment temperature can be lowered by clouds
|
|
const float | ENVIRO_WATER_TEMPERATURE_COEF = 1.5 |
| increases temp in interiors
|
|
const float | ENVIRO_PLAYER_HEATBUFFER_TICK = 0.011 |
| how many time is water colder than air
|
|
const float | TEMPERATURE_RATE_COOLING_INSIDE = -0.17 |
| Heat buffer static timer tick (set for 2s enviro tick, 180s to 1.0)
|
|
const float | TEMPERATURE_RATE_COOLING_GROUND = -0.34 |
|
const float | TEMPERATURE_RATE_COOLING_PLAYER = -0.35 |
|