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Item Damage Relative Values (ItemBase.GetHealth01)

Variables

const float DAMAGE_PRISTINE_VALUE = 1.0
 
const float DAMAGE_WORN_VALUE = 0.7
 
const float DAMAGE_DAMAGED_VALUE = 0.5
 
const float DAMAGE_BADLY_DAMAGED_VALUE = 0.3
 
const float DAMAGE_RUINED_VALUE = 0.0
 

Detailed Description

\desc Constants for relative Item Health handling

Variable Documentation

◆ DAMAGE_BADLY_DAMAGED_VALUE

◆ DAMAGE_DAMAGED_VALUE

◆ DAMAGE_PRISTINE_VALUE

const float DAMAGE_PRISTINE_VALUE = 1.0
private

◆ DAMAGE_RUINED_VALUE

◆ DAMAGE_WORN_VALUE

const float DAMAGE_WORN_VALUE = 0.7
private

Referenced by HandlePlayerBody(), and RemoveSplint().