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Camera Class Reference

Private Member Functions

proto native bool IsPlayerMove ()
 Returns if player movement is allowed while in free camera.
 
proto native void SetFreezed (bool freezed)
 Sets cameras freeze state.
 
proto native bool IsFreezed ()
 Returns if camera is freezed (you can't move it)
 
proto native Object GetCrosshairObject ()
 Gets object that free camera is currently pointing at.
 

Static Private Member Functions

static proto native FreeDebugCamera GetInstance ()
 Returns reference to FreeDebugCamera (it's singleton, thus only one instance is present)
 

Member Function Documentation

◆ GetCrosshairObject()

proto native Object GetCrosshairObject ( )
private

Gets object that free camera is currently pointing at.

Returns
Object reference to Object that FreeDebugCamera is pointing to

◆ GetInstance()

static proto native FreeDebugCamera GetInstance ( )
staticprivate

Returns reference to FreeDebugCamera (it's singleton, thus only one instance is present)

Returns
FreeDebugCamera reference to FreeDebugCamera instance

Referenced by UIScriptedMenu::Stop().

◆ IsFreezed()

proto native bool IsFreezed ( )
private

Returns if camera is freezed (you can't move it)

Returns
bool true if camera is freezed

◆ IsPlayerMove()

proto native bool IsPlayerMove ( )
private

Returns if player movement is allowed while in free camera.

Note
See 'Game > Player move in FrCam' diag option
Returns
bool true if player movement is allowed

◆ SetFreezed()

proto native void SetFreezed ( bool  freezed)
private

Sets cameras freeze state.

Parameters
freezedtrue = don't allow camera movement

The documentation for this class was generated from the following file: