|
| proto native bool | IsPlayerMove () |
| | Returns if player movement is allowed while in free camera.
|
| |
| proto native void | SetFreezed (bool freezed) |
| | Sets cameras freeze state.
|
| |
| proto native bool | IsFreezed () |
| | Returns if camera is freezed (you can't move it)
|
| |
| proto native Object | GetCrosshairObject () |
| | Gets object that free camera is currently pointing at.
|
| |
|
| static proto native FreeDebugCamera | GetInstance () |
| | Returns reference to FreeDebugCamera (it's singleton, thus only one instance is present)
|
| |
◆ GetCrosshairObject()
| proto native Object GetCrosshairObject |
( |
| ) |
|
|
private |
Gets object that free camera is currently pointing at.
- Returns
- Object
reference to Object that FreeDebugCamera is pointing to
◆ GetInstance()
| static proto native FreeDebugCamera GetInstance |
( |
| ) |
|
|
staticprivate |
Returns reference to FreeDebugCamera (it's singleton, thus only one instance is present)
- Returns
- FreeDebugCamera
reference to FreeDebugCamera instance
Referenced by UIScriptedMenu::Stop().
◆ IsFreezed()
| proto native bool IsFreezed |
( |
| ) |
|
|
private |
Returns if camera is freezed (you can't move it)
- Returns
- bool
true if camera is freezed
◆ IsPlayerMove()
| proto native bool IsPlayerMove |
( |
| ) |
|
|
private |
Returns if player movement is allowed while in free camera.
- Note
- See 'Game > Player move in FrCam' diag option
- Returns
- bool
true if player movement is allowed
◆ SetFreezed()
| proto native void SetFreezed |
( |
bool |
freezed | ) |
|
|
private |
Sets cameras freeze state.
- Parameters
-
| freezed | true = don't allow camera movement |
The documentation for this class was generated from the following file: