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void | VicinitySlotsContainer (LayoutHolder parent) |
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bool | IsItemWithContainerActive () |
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override bool | IsItemWithQuantityActive () |
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override bool | IsItemActive () |
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bool | IsEmptyItemActive () |
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override bool | IsDisplayable () |
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bool | IsTakeable () |
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override bool | CanCombineAmmo () |
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override bool | InspectItem () |
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override bool | TransferItem () |
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override bool | Combine () |
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override bool | Select () |
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void | ~VicinitySlotsContainer () |
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override void | SetLayoutName () |
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override void | OnShow () |
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int | GetRowSlotCount () |
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bool | ExcludeFromContainer (EntityAI item) |
| Decides on the icon visibility.
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void | ShowItemsInContainers (array< EntityAI > items) |
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void | DoubleClick (Widget w, int x, int y, int button) |
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string | GetItemQuantityText (EntityAI item) |
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int | HasItemQuantity (EntityAI item) |
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float | GetItemQuantity (InventoryItem item) |
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void | MouseButtonDown (Widget w, int x, int y, int button) |
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void | MouseClick (Widget w, int x, int y, int button) |
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override void | OnDropReceivedFromHeader (Widget w, int x, int y, Widget receiver) |
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void | RecomputeNumberOfContainers (array< EntityAI > items) |
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void | PrepareOwnedTooltipAfterItemTransfer () |
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void | PrepareOwnedTooltipAfterItemTransferClick () |
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◆ VicinitySlotsContainer()
References SlotsIcon::GetGhostSlot(), WidgetEventHandler::GetInstance(), SlotsIcon::GetPanelWidget(), ITEMS_IN_ROW, m_Container, m_Parent, m_ShowedItems, WidgetEventHandler::RegisterOnDoubleClick(), WidgetEventHandler::RegisterOnDraggingOver(), WidgetEventHandler::RegisterOnDropReceived(), WidgetEventHandler::RegisterOnMouseButtonDown(), and WidgetEventHandler::RegisterOnMouseButtonUp().
◆ ~VicinitySlotsContainer()
◆ CanCombineAmmo()
override bool CanCombineAmmo |
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◆ Combine()
override bool Combine |
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◆ DoubleClick()
References CALL_CATEGORY_GUI, ScriptCallQueue::CallLater(), g_Game, CGame::GetCallQueue(), GetGame(), ItemPreviewWidget::GetItem(), GetPlayer(), InventoryMenu(), ItemBase::IsTakeable(), InventoryLocation::IsValid(), MENU_INVENTORY, name, PrepareOwnedTooltipAfterItemTransferClick(), and SplitItemUtils::TakeOrSplitToInventoryLocation().
◆ ExcludeFromContainer()
◆ GetItemQuantity()
◆ GetItemQuantityText()
◆ GetRowSlotCount()
◆ HasItemQuantity()
◆ InspectItem()
override bool InspectItem |
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◆ IsDisplayable()
override bool IsDisplayable |
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◆ IsEmptyItemActive()
bool IsEmptyItemActive |
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◆ IsItemActive()
override bool IsItemActive |
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◆ IsItemWithContainerActive()
bool IsItemWithContainerActive |
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◆ IsItemWithQuantityActive()
override bool IsItemWithQuantityActive |
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◆ IsTakeable()
◆ MouseButtonDown()
◆ MouseClick()
◆ OnDropReceivedFromHeader()
◆ OnShow()
◆ PrepareOwnedTooltipAfterItemTransfer()
void PrepareOwnedTooltipAfterItemTransfer |
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◆ PrepareOwnedTooltipAfterItemTransferClick()
void PrepareOwnedTooltipAfterItemTransferClick |
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◆ RecomputeNumberOfContainers()
References Container::Get(), SlotsIcon::GetGhostSlot(), WidgetEventHandler::GetInstance(), SlotsIcon::GetPanelWidget(), SlotsContainer::GetSlotIcon(), ITEMS_IN_ROW, m_Container, m_Parent, WidgetEventHandler::RegisterOnDoubleClick(), WidgetEventHandler::RegisterOnDraggingOver(), WidgetEventHandler::RegisterOnDropReceived(), WidgetEventHandler::RegisterOnMouseButtonDown(), and WidgetEventHandler::RegisterOnMouseButtonUp().
Referenced by ShowItemsInContainers().
◆ Select()
References GameInventory::CanSwapEntitiesEx(), Container::GetFocusedItem(), GetGame(), ItemManager::GetInstance(), CGame::GetPlayer(), GetPlayer(), ItemManager::GetSelectedIcon(), ItemManager::GetSelectedItem(), SlotsIcon::IsOutOfReach(), m_ShowedItems, and ItemManager::SetSelectedItemEx().
◆ SetLayoutName()
override void SetLayoutName |
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◆ ShowItemsInContainers()
References CancelWidgetDragging(), SlotsIcon::Clear(), ItemManager::EvaluateContainerDragabilityDefault(), ExcludeFromContainer(), Math::Floor(), Container::Get(), GetDragWidget(), SlotsIcon::GetGhostSlot(), ItemManager::GetInstance(), SlotsIcon::GetMicromanagedPanel(), SlotsIcon::GetPanelWidget(), SlotsIcon::GetRadialIconPanel(), ItemManager::GetSelectedItem(), SlotsContainer::GetSlotIcon(), SlotsIcon::Init(), Container::IsDisplayable(), ITEMS_IN_ROW, m_Container, m_Parent, m_ShowedItems, RecomputeNumberOfContainers(), ItemManager::SetWidgetDraggable(), SlotsIcon::UpdateInterval(), Container::UpdateRadialIcon(), and x.
Referenced by VicinityContainer::UpdateInterval().
◆ TransferItem()
override bool TransferItem |
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References CALL_CATEGORY_GUI, ScriptCallQueue::CallLater(), CGame::GetCallQueue(), Container::GetFocusedItem(), GetGame(), CGame::GetPlayer(), GetPlayer(), ItemBase::IsTakeable(), InventoryLocation::IsValid(), PrepareOwnedTooltipAfterItemTransfer(), and SplitItemUtils::TakeOrSplitToInventoryLocation().
◆ m_Container
◆ m_ItemsCount
protected int m_ItemsCount |
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◆ m_ShowedItems
◆ m_SlotsCount
protected int m_SlotsCount |
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The documentation for this class was generated from the following file: