DayZ Scripts
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MenuID
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pools minimum tick times in ms
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Emote ids
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Custom animation events ID for emotes
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Configurations for ItemsGenerator class
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Selectable action types ids
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Agent transmission system
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Configurations for StaminaHandler class
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Configurations for Environment class
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Vehicle Constants
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Cars Fluids
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Cars Contact
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Item Health States (ItemBase.GetHealthLevel)
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Item Damage Relative Values (ItemBase.GetHealth01)
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Item Wetness States (ItemBase.GetWet)
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Item Temperature Levels (ItemBase.GetTemperature) (ObjectTemperatureState)
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Entity Temperature constants
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Barrel related functions constants
FOV settings
Lifetime Refresher functionality constants
Food decay constants
Inventory constants
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EmoteConstants
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GameConstants
Admin
BattlEye
Direct
DISABLED
DYNAMIC
Megaphone
PublicAddressSystem
STATIC
System
Transmitter
AI_ATTACKSPEED
AI_CONTAMINATION_DMG_PER_SEC
AI_MAX_BLOCKABLE_ANGLE
CAMERA_SHAKE_ARTILLERY_DISTANCE
CAMERA_SHAKE_ARTILLERY_DISTANCE2
CAMERA_SHAKE_GRENADE_DISTANCE
CFG_FILE_ADDITIONAL_INFO
CLEAN_UNRESTRAIN_DAMAGE
CRAFTING_TIME_UNIT_SIZE
DEBUG_QUICK_UNRESTRAIN_TIME
DECAY_FOOD_BAKED_FRVG
DECAY_FOOD_BAKED_MEAT
DECAY_FOOD_BOILED_FRVG
DECAY_FOOD_BOILED_MEAT
DECAY_FOOD_CAN_OPEN
DECAY_FOOD_DRIED_MEAT
DECAY_FOOD_FRVG_DRIED_CHANCE
DECAY_FOOD_RAW_CORPSE
DECAY_FOOD_RAW_FRVG
DECAY_FOOD_RAW_MEAT
DECAY_RATE_ON_PLAYER
DECAY_TIMER_RANDOM_PERCENTAGE
DEFAULT_CHARACTER_MENU_ID
DEFAULT_CHARACTER_NAME
DZPLAYER_CAMERA_FOV_EYEZOOM
DZPLAYER_CAMERA_FOV_EYEZOOM_SHALLOW
DZPLAYER_CAMERA_FOV_IRONSIGHTS
ENVIRO_CLOUDS_TEMP_EFFECT
ENVIRO_HEATCOMFORT_BODYPARTS_WEIGHT
ENVIRO_HEATCOMFORT_FEETPARTS_WEIGHT
ENVIRO_HEATCOMFORT_HEADPARTS_WEIGHT
ENVIRO_HEATISOLATION_BACK_WEIGHT
ENVIRO_HEATISOLATION_VEST_WEIGHT
ENVIRO_ITEM_HEAT_TRANSFER_COEF
ENVIRO_PLAYER_HEATBUFFER_TICK
ENVIRO_TEMPERATURE_HEIGHT_REDUCTION
ENVIRO_TEMPERATURE_INSIDE_COEF
ENVIRO_WATER_TEMPERATURE_COEF
HAIR_SELECTION_COUNT
ID_EMOTE_CAMPFIRE
ID_EMOTE_CLAP
ID_EMOTE_COME
ID_EMOTE_DABBING
ID_EMOTE_DANCE
ID_EMOTE_DEBUG
ID_EMOTE_DOWN
ID_EMOTE_FACEPALM
ID_EMOTE_GREETING
ID_EMOTE_HEART
ID_EMOTE_HOLD
ID_EMOTE_LISTENING
ID_EMOTE_LOOKATME
ID_EMOTE_LYINGDOWN
ID_EMOTE_MOVE
ID_EMOTE_NOD
ID_EMOTE_POINT
ID_EMOTE_POINTSELF
ID_EMOTE_RPS
ID_EMOTE_RPS_P
ID_EMOTE_RPS_R
ID_EMOTE_RPS_S
ID_EMOTE_SALUTE
ID_EMOTE_SHAKE
ID_EMOTE_SHRUG
ID_EMOTE_SILENT
ID_EMOTE_SITA
ID_EMOTE_SITB
ID_EMOTE_SOS
ID_EMOTE_SUICIDE
ID_EMOTE_SURRENDER
ID_EMOTE_TAUNT
ID_EMOTE_TAUNTELBOW
ID_EMOTE_TAUNTKISS
ID_EMOTE_TAUNTTHINK
ID_EMOTE_THROAT
ID_EMOTE_THUMB
ID_EMOTE_THUMBDOWN
ID_EMOTE_TIMEOUT
ID_EMOTE_VOMIT
ID_EMOTE_WATCHING
INPUT_EXCLUDE_ALL
INPUT_EXCLUDE_INVENTORY
INPUT_EXCLUDE_MAP
INPUT_EXCLUDE_MOUSE_ALL
INPUT_EXCLUDE_MOUSE_RADIAL
INVENTORY_ENTITY_DROP_OVERLAP_DEPTH
INVENTORY_MAX_REACHABLE_DEPTH_ATT
ITEM_BARREL_CLOSE
ITEM_BARREL_OPEN
ITEM_DEPLOY
ITEM_DEPLOY_LOOP
ITEM_EXPLOSIVE_ARM
ITEM_EXPLOSIVE_DISARM
ITEM_KEY_BREAK
ITEM_PLACE
ITEM_TEMPERATURE_TO_EXPLODE_MIN
ITEM_TENT_CLOSE
ITEM_TENT_OPEN
ITEM_TENT_WINDOW_CLOSE
ITEM_TENT_WINDOW_OPEN
LOADING_SCREEN_HINT_INTERVAL
LOADING_SCREEN_HINT_INTERVAL_MIN
MELEE_ITEM_DAMAGE
MINING_WOOD_FAST
MINING_WOOD_MEDIUM
MINING_WOOD_SLOW
NL_DAMAGE_CLOSECOMBAT_CONVERSION_ANIMALS
NL_DAMAGE_CLOSECOMBAT_CONVERSION_INFECTED
NL_DAMAGE_CLOSECOMBAT_CONVERSION_PLAYERS
NL_DAMAGE_FIREARM_CONVERSION_ANIMALS
NL_DAMAGE_FIREARM_CONVERSION_INFECTED
NL_DAMAGE_FIREARM_CONVERSION_PLAYERS
OPTICS_STATE_DAY
OPTICS_STATE_NIGHTVISION
OPTIONS_SOUND_AMBIENT_SOUND_MODE
PROJECTED_CURSOR_DISTANCE
PROJECTILE_CONVERSION_ANIMALS
PROJECTILE_CONVERSION_INFECTED
PROJECTILE_CONVERSION_PLAYERS
PVP_MAX_BLOCKABLE_ANGLE
QUANTITY_COUNT
QUANTITY_HIDDEN
QUANTITY_PROGRESS
RAIN_NOISE_REDUCTION_WEIGHT
REFRESHER_FREQUENCY_DEFAULT
REFRESHER_MAX_DURATION_DEFAULT
REFRESHER_RADIUS
RESPAWN_MODE_CUSTOM
RESPAWN_MODE_RANDOM
ROOF_CHECK_RAYCAST_DIST
SALMONELLA_RETENTION_PREDATOR
SNOWFALL_NOISE_REDUCTION_WEIGHT
TEMPERATURE_RATE_COOLING_GROUND
TEMPERATURE_RATE_COOLING_INSIDE
TEMPERATURE_RATE_COOLING_PLAYER
WETNESS_RATE_DRYING_GROUND
WETNESS_RATE_DRYING_INSIDE
WETNESS_RATE_WETTING_INSIDE
WETNESS_RATE_WETTING_LIQUID
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Private Attributes
EmoteConstants Class Reference
Emote ids
Private Attributes
const
int
ID_EMOTE_GREETING
= 1
const
int
ID_EMOTE_SOS
= 2
const
int
ID_EMOTE_HEART
= 3
const
int
ID_EMOTE_TAUNT
= 4
const
int
ID_EMOTE_LYINGDOWN
= 5
const
int
ID_EMOTE_TAUNTKISS
= 6
const
int
ID_EMOTE_FACEPALM
= 7
const
int
ID_EMOTE_TAUNTELBOW
= 8
const
int
ID_EMOTE_THUMB
= 9
const
int
ID_EMOTE_THROAT
= 10
const
int
ID_EMOTE_SUICIDE
= 11
const
int
ID_EMOTE_DANCE
= 12
const
int
ID_EMOTE_CAMPFIRE
= 13
const
int
ID_EMOTE_SITA
= 14
const
int
ID_EMOTE_SITB
= 15
const
int
ID_EMOTE_THUMBDOWN
= 16
const
int
ID_EMOTE_DABBING
= 32
const
int
ID_EMOTE_TIMEOUT
= 35
const
int
ID_EMOTE_CLAP
= 39
const
int
ID_EMOTE_POINT
= 40
const
int
ID_EMOTE_SILENT
= 43
const
int
ID_EMOTE_SALUTE
= 44
const
int
ID_EMOTE_RPS
= 45
const
int
ID_EMOTE_WATCHING
= 46
const
int
ID_EMOTE_HOLD
= 47
const
int
ID_EMOTE_LISTENING
= 48
const
int
ID_EMOTE_POINTSELF
= 49
const
int
ID_EMOTE_LOOKATME
= 50
const
int
ID_EMOTE_TAUNTTHINK
= 51
const
int
ID_EMOTE_MOVE
= 52
const
int
ID_EMOTE_DOWN
= 53
const
int
ID_EMOTE_COME
= 54
const
int
ID_EMOTE_RPS_R
= 55
const
int
ID_EMOTE_RPS_P
= 56
const
int
ID_EMOTE_RPS_S
= 57
const
int
ID_EMOTE_NOD
= 58
const
int
ID_EMOTE_SHAKE
= 59
const
int
ID_EMOTE_SHRUG
= 60
const
int
ID_EMOTE_SURRENDER
= 61
const
int
ID_EMOTE_VOMIT
= 62
const
int
ID_EMOTE_DEBUG
= 1000
const
int
EMOTE_SUICIDE_DEATH
= 1
const
int
EMOTE_SUICIDE_BLEED
= 2
const
int
EMOTE_SUICIDE_SIMULATION_END
= 3
The documentation for this class was generated from the following file:
P:/scripts/3_Game/
constants.c