◆ DayZIntroScene()
References Math::Atan2(), ScriptCallQueue::Call(), CALL_CATEGORY_GUI, Class::CastTo(), Math3D::DirectionAndUpMatrix(), g_Game, CGame::GetCallQueue(), Weather::GetFog(), GetGame(), Weather::GetOvercast(), Weather::GetRain(), Weather::GetSnowfall(), PPEffects::Init(), Managed::IntroSceneCharacter(), m_Camera, m_CameraTrans, m_Character, m_CharacterPos, m_CharacterRot, m_Target, m_Weather, Math3D::MatrixIdentity4(), vector::Multiply4(), CGame::ObjectDelete(), Math::RAD2DEG, Math::RandomInt(), WeatherPhenomenon::Set(), World::SetDate(), SetInitPostprocesses(), WeatherPhenomenon::SetLimits(), Weather::SetStorm(), Weather::SetWindFunctionParams(), Weather::SetWindMaximumSpeed(), Weather::SetWindSpeed(), SnapToGround(), CGame::SurfaceY(), SwapYZ(), and Vector().
◆ ~DayZIntroScene()
◆ GetIntroCamera()
◆ GetIntroCharacter()
◆ GetSelectedUserName()
| protected void GetSelectedUserName |
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◆ ResetIntroCamera()
| void ResetIntroCamera |
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◆ SetInitPostprocesses()
| protected void SetInitPostprocesses |
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Since this can get created at the same time as DayZGame, non-static postprocesses need to be deffered.
Referenced by DayZIntroScene().
◆ SnapToGround()
◆ SwapYZ()
◆ m_Camera
◆ m_CameraTrans
| protected vector m_CameraTrans[4] |
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◆ m_Character
◆ m_CharacterPos
| protected vector m_CharacterPos |
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◆ m_CharacterRot
| protected vector m_CharacterRot |
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◆ m_OptionsMenu
| protected ref OptionsMenu m_OptionsMenu |
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◆ m_Target
◆ m_Weather
The documentation for this class was generated from the following file: