◆ DayZIntroScenePC()
◆ CharacterRotate()
◆ CharacterRotationStart()
| void CharacterRotationStart |
( |
| ) |
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inlineprivate |
◆ CharacterRotationStop()
| void CharacterRotationStop |
( |
| ) |
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inlineprivate |
◆ IsClickEnabled()
◆ IsRotatingCharacter()
| bool IsRotatingCharacter |
( |
| ) |
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inlineprivate |
◆ SetClickEnable()
| void SetClickEnable |
( |
bool |
enable | ) |
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inlineprivate |
◆ SetInitPostprocesses()
| protected override void SetInitPostprocesses |
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| ) |
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inlineprivate |
◆ Update()
◆ m_Angle
◆ m_Angle_offset
| protected float m_Angle_offset = 0 |
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private |
◆ m_BlurValue
| protected float m_BlurValue |
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private |
◆ m_DeltaX
◆ m_DeltaZ
◆ m_DiffX
◆ m_EnableClick
| protected bool m_EnableClick |
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private |
◆ m_NewX
| protected float m_NewX = 0 |
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private |
◆ m_NewZ
| protected float m_NewZ = 0 |
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private |
◆ m_optmenu
| protected ref OptionsMenu m_optmenu |
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private |
◆ m_Radius
◆ m_Radius_original
| protected float m_Radius_original |
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private |
◆ m_RotatingCharacter
| protected bool m_RotatingCharacter |
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private |
◆ m_RotatingCharacterMouseX
| protected int m_RotatingCharacterMouseX |
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private |
◆ m_RotatingCharacterMouseY
| protected int m_RotatingCharacterMouseY |
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private |
◆ m_RotatingCharacterRot
| protected float m_RotatingCharacterRot |
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private |
The documentation for this class was generated from the following file: