Data Structures | |
| class | HandStateEquipped |
Variables | |
| UNKNOWN = 0 | |
| Empty = 1 | |
| Equipped = 2 | |
| enum | HandStateID |
| states More... | |
| HandStateEquipped | OnEntry |
| enum HandStateID | OnEntry (HandEventBase e) |
| override void | OnExit (HandEventBase e) |
| override int | GetCurrentStateID () |
| enum HandStateID |
states
| override int GetCurrentStateID | ( | ) |
| enum HandStateID OnEntry | ( | HandEventBase | e | ) |
| override void OnExit | ( | HandEventBase | e | ) |
References WeaponChambering_Base::OnExit().
| Empty = 1 |
Referenced by ScriptConsoleEnfScriptTab::Add(), BotStateBase::BotSpawnEntityInHands(), ComponentsBank::CreateComponent(), BaitBase::EEItemLocationChanged(), InitItemSounds(), InventoryItem::InitItemSounds(), Barrel_ColorBase::InitItemSounds(), ItemBase::InitItemSounds(), FireplaceBase::InitItemSounds(), MoveEquipToExistingItemAndDestroyOldRootLambda(), MissionBase::OnClientNewEvent(), PlayItemSoundClient(), ScriptConsoleSoundsTab::PlaySoundEvent(), MiscEffects::PlayVegetationCollideParticles(), PlayerSpawnHandler::SpawnSimpleChildrenItems(), StopAmbientSound(), and ItemBase::ToggleAnimation().
| Equipped = 2 |
| override void OnEntry |
| @ UNKNOWN = 0 |