Data Structures | |
class | HandStateEquipped |
Variables | |
UNKNOWN = 0 | |
Empty = 1 | |
Equipped = 2 | |
enum | HandStateID |
states More... | |
HandStateEquipped | OnEntry |
enum HandStateID | OnEntry (HandEventBase e) |
override void | OnExit (HandEventBase e) |
override int | GetCurrentStateID () |
enum HandStateID |
states
override int GetCurrentStateID | ( | ) |
enum HandStateID OnEntry | ( | HandEventBase | e | ) |
override void OnExit | ( | HandEventBase | e | ) |
References WeaponChambering_Base::OnExit().
Empty = 1 |
Referenced by ScriptConsoleEnfScriptTab::Add(), BotStateBase::BotSpawnEntityInHands(), ComponentsBank::CreateComponent(), BaitBase::EEItemLocationChanged(), InitItemSounds(), InventoryItem::InitItemSounds(), Barrel_ColorBase::InitItemSounds(), ItemBase::InitItemSounds(), FireplaceBase::InitItemSounds(), MoveEquipToExistingItemAndDestroyOldRootLambda(), MissionBase::OnClientNewEvent(), PlayItemSoundClient(), ScriptConsoleSoundsTab::PlaySoundEvent(), MiscEffects::PlayVegetationCollideParticles(), PlayerSpawnHandler::SpawnSimpleChildrenItems(), StopAmbientSound(), and ItemBase::ToggleAnimation().
Equipped = 2 |
override void OnEntry |
@ UNKNOWN = 0 |