PC Stable Documentation
|
|
Private Member Functions | |
string | GetRandomCharacterType () |
override bool | IsValid () |
bool | HasAttachmentSlotSetsDefined () |
preset might be valid even with no attachmentSlotItemSets configured, checked separately | |
bool | HasDiscreteUnsortedItemSetsDefined () |
preset might be valid even with no unsorted item sets configured, checked separately | |
Private Attributes | |
int | spawnWeight |
string | name |
ref array< string > | characterTypes |
ref array< ref PlayerSpawnPresetSlotData > | attachmentSlotItemSets |
ref array< ref PlayerSpawnPresetDiscreteCargoSetData > | discreteUnsortedItemSets |
|
inlineprivate |
References characterTypes, and Debug::Log().
Referenced by MissionBase::OnClientNewEvent().
|
inlineprivate |
preset might be valid even with no attachmentSlotItemSets configured, checked separately
References attachmentSlotItemSets.
Referenced by PlayerSpawnHandler::ProcessSlotsEquipment().
|
inlineprivate |
preset might be valid even with no unsorted item sets configured, checked separately
References discreteUnsortedItemSets.
Referenced by PlayerSpawnHandler::ProcessCargoEquipment().
|
inlineprivate |
References Debug::Log(), name, and spawnWeight.
Referenced by PlayerSpawnHandler::GetRandomCharacterPreset(), MissionBase::OnClientNewEvent(), and PlayerSpawnHandler::ProcessEquipmentData().
|
private |
Referenced by HasAttachmentSlotSetsDefined(), and PlayerSpawnHandler::ProcessSlotsEquipment().
Referenced by GetRandomCharacterType().
|
private |
Referenced by HasDiscreteUnsortedItemSetsDefined(), and PlayerSpawnHandler::SelectAndSpawnCargoSet().
|
private |
Referenced by PlayerSpawnHandler::GetRandomCharacterPreset(), and IsValid().