const int INPUT_UDT_ADVANCED_PLACEMENT = 9 |
Referenced by ManBase::TogglePlacingLocal(), and ManBase::TogglePlacingServer().
const int INPUT_UDT_GESTURE = 15 |
Referenced by OnInputUserDataProcess(), ManBase::OnInputUserDataProcess(), and SendEmoteRequestSync().
const int INPUT_UDT_HAND_REMOTE_EVENT = 12 |
Referenced by DayZPlayer::OnInputForRemote(), and SyncHandEventToRemote().
const int INPUT_UDT_INVENTORY = 8 |
Referenced by DayZPlayer::OnInputForRemote(), DayZPlayer::OnInputFromServer(), ManBase::OnInputUserDataProcess(), OnInventoryJunctureFailureFromServer(), InventoryInputUserData::SerializeHandEvent(), InventoryInputUserData::SerializeMove(), InventoryInputUserData::SerializeSwap(), and HumanInventory::Update().
const int INPUT_UDT_ITEM_MANIPULATION = 7 |
Referenced by InventoryItem::CombineItemsClient(), ManBase::HandleRemoteItemManipulation(), InventoryItem::OnRightClick(), InventoryItem::SplitIntoStackMaxCargoClient(), InventoryItem::SplitIntoStackMaxClient(), InventoryItem::SplitIntoStackMaxHandsClient(), and InventoryItem::SplitIntoStackMaxToInventoryLocationClient().
const int INPUT_UDT_MELEE_TARGET = 5 |
Referenced by DayZPlayer::OnInputUserDataProcess(), and Update().
const int INPUT_UDT_QUICKABARSHORTCUT = 4 |
Referenced by OnInputUserDataProcess(), and SetEntityShortcut().
const int INPUT_UDT_RESET_ADS = 14 |
Referenced by ManBase::ProcessADSSyncResetRequest(), and ManBase::ResetADSPlayerSync().
const int INPUT_UDT_STANDARD_ACTION_END_REQUEST = 2 |
const int INPUT_UDT_STANDARD_ACTION_INPUT_END = 3 |
const int INPUT_UDT_STANDARD_ACTION_START = 1 |
Referenced by ActionManagerClient::ActionStart(), and ActionManagerServer::OnInputUserDataProcess().
const int INPUT_UDT_USER_MUTE_XBOX = 11 |
Referenced by OnlineServices::MutePlayer(), and ManBase::OnInputUserDataProcess().
const int INPUT_UDT_WEAPON_ACTION = 6 |
Referenced by WeaponManager::OnInputUserDataProcess(), and WeaponManager::Synchronize().
const int INPUT_UDT_WEAPON_LIFT_EVENT = 13 |
Referenced by ManBase::OnInputUserDataProcess(), and ManBase::SendLiftWeaponSync().
const int INPUT_UDT_WEAPON_REMOTE_EVENT = 10 |
Referenced by DayZPlayer::OnInputForRemote(), and Weapon::SyncEventToRemote().
const int NO_ATTACHMENT_ACTION = 0 |
const int PLUG_ATTACHMENTS_INTO_THIS = 2 |
const int PLUG_BARBED_WIRE = 6 |
const int PLUG_BATTERY_SLOT = 1 |
const int PLUG_COMMON_APPLIANCE = 2 |
const int PLUG_CROCODILE_PINS = 3 |
const int PLUG_CROCODILE_PINS_CHARGER = 4 |
const int PLUG_GAS_CAN_SLOT = 7 |
const int PLUG_PAS_DEVICE = 5 |
const int PLUG_THIS_INTO_ATTACHMENT = 1 |
const int PLUG_UNDEFINED = 0 |
Referenced by ComponentEnergyManager::IsPlugCompatible().
const int PLUG_VEHICLE_BATTERY_PINS = 8 |