Data Structures | |
class | Dispatcher |
Typedefs | |
typedef int | CallID |
Functions | |
Dispatcher | GetDispatcher () |
void | SetDispatcher (Dispatcher dispatcher) |
Param | CallMethod (CallID call_id, Param params) |
Variables | |
const CallID | CALL_ID_SEND_LOG = 0 |
const CallID | CALL_ID_SCR_CNSL_HISTORY_BACK = 1 |
const CallID | CALL_ID_SCR_CNSL_HISTORY_NEXT = 2 |
const CallID | CALL_ID_SCR_CNSL_ADD_PRINT = 3 |
const CallID | CALL_ID_SCR_CNSL_GET_SQF_WATCHER = 4 |
const CallID | CALL_ID_SCR_CNSL_SET_SQF_WATCHER_RESULT = 5 |
const CallID | CALL_ID_SCENE_EDITOR_COMMAND = 6 |
const CallID | CALL_ID_HIDE_INVENTORY = 7 |
const CallID | CALL_ID_SCR_CNSL_GETSELECTEDITEM = 8 |
class Dispatcher | g_Dispatcher |
References Dispatcher::CallMethod(), and GetDispatcher().
Referenced by Debug::LogMessage(), PluginBase::PrintLogClient(), PluginBase::SceneEditorMenuCmdPopup(), PluginBase::SceneEditorMenuCmdRefresh(), PluginBase::SceneEditorMenuCmdSave(), PluginBase::ScriptHistoryBack(), and PluginBase::ScriptHistoryNext().
Dispatcher GetDispatcher | ( | ) |
References g_Dispatcher.
Referenced by CallMethod(), PluginDayzPlayerDebug_Weapons::OnClick(), and Debug::SaveLog().
void SetDispatcher | ( | Dispatcher | dispatcher | ) |
References g_Dispatcher.
Referenced by MissionBaseWorld::MissionBase(), CGame::~DayZGame(), and MissionBaseWorld::~MissionBase().
const CallID CALL_ID_HIDE_INVENTORY = 7 |
Referenced by Dispatcher::CallMethod().
const CallID CALL_ID_SCENE_EDITOR_COMMAND = 6 |
const CallID CALL_ID_SCR_CNSL_ADD_PRINT = 3 |
Referenced by Dispatcher::CallMethod(), PluginBase::PrintLogClient(), and Debug::SaveLog().
const CallID CALL_ID_SCR_CNSL_GET_SQF_WATCHER = 4 |
const CallID CALL_ID_SCR_CNSL_GETSELECTEDITEM = 8 |
Referenced by Dispatcher::CallMethod(), and PluginDayzPlayerDebug_Weapons::OnClick().
const CallID CALL_ID_SCR_CNSL_HISTORY_BACK = 1 |
Referenced by Dispatcher::CallMethod(), and PluginBase::ScriptHistoryBack().
const CallID CALL_ID_SCR_CNSL_HISTORY_NEXT = 2 |
Referenced by Dispatcher::CallMethod(), and PluginBase::ScriptHistoryNext().
const CallID CALL_ID_SCR_CNSL_SET_SQF_WATCHER_RESULT = 5 |
const CallID CALL_ID_SEND_LOG = 0 |
Referenced by Dispatcher::CallMethod(), and Debug::LogMessage().
class Dispatcher g_Dispatcher |
Referenced by GetDispatcher(), and SetDispatcher().