◆ PluginDayzPlayerDebug_Weapons()
◆ ~PluginDayzPlayerDebug_Weapons()
◆ CommandHandler()
References ClearKey(), GetGame(), GetPlayer(), KeyState(), m_CH_LastWeapAction, m_CH_LastWeapActionType, m_CH_WeapAction, m_CH_WeapActionProgressEnd, m_CH_WeapActionProgressStart, m_CH_WeapActionType, Print(), HumanCommandWeapons::SetActionProgressParams(), and HumanCommandWeapons::StartAction().
Referenced by CommandHandler().
◆ CreateModuleWidgets()
void CreateModuleWidgets |
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References m_ButtonStart, m_MainWnd, m_Selector, m_SetInitStateB, m_SetInitStateI, m_WeaponActionProgressEnd, m_WeaponActionProgressStart, m_WeaponChange, m_WeaponHide, m_WeaponSlotH, m_WeaponSlotS, m_WidgetActionEvents, and m_WidgetActionRunning.
Referenced by PluginDayzPlayerDebug_Weapons().
◆ DestroyModuleWidgets()
void DestroyModuleWidgets |
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◆ FindAbilityConfig()
int FindAbilityConfig |
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int |
pAction, |
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int |
pActionT |
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◆ IsWeaponChange()
bool IsWeaponChange |
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out string |
pNewWeapon, |
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out int |
pHideSlot, |
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out int |
pShowSlot |
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◆ OnClick()
buttons clicks
References CALL_ID_SCR_CNSL_GETSELECTEDITEM, Dispatcher::CallMethod(), GetDispatcher(), GetGame(), GetPlayer(), m_ButtonStart, m_CH_WeaponChangeI, m_CH_WeaponChangeSlotH, m_CH_WeaponChangeSlotS, m_SetInitStateB, m_SetInitStateI, m_WeaponChange, m_WeaponHide, m_WeaponSlotH, m_WeaponSlotS, Print(), HumanCommandWeapons::SetInitState(), and WeaponsStartAction().
◆ Tick()
update running action
References Class::CastTo(), HumanCommandWeapons::DebugIsEvent(), GetGame(), GetPlayer(), HumanCommandWeapons::GetRunningAction(), HumanCommandWeapons::GetRunningActionType(), m_CurrentWeapon, m_Selector, m_WidgetActionEvents, m_WidgetActionRunning, Print(), and WeaponsInit().
Referenced by Tick().
◆ WeaponsInit()
◆ WeaponsStartAction()
void WeaponsStartAction |
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◆ m_AbilityConfig
◆ m_ButtonStart
ButtonWidget m_ButtonStart |
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◆ m_CH_LastWeapAction
int m_CH_LastWeapAction = -1 |
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◆ m_CH_LastWeapActionType
int m_CH_LastWeapActionType = -1 |
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◆ m_CH_WeapAction
◆ m_CH_WeapActionProgressEnd
float m_CH_WeapActionProgressEnd = 1 |
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◆ m_CH_WeapActionProgressStart
float m_CH_WeapActionProgressStart = 0 |
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◆ m_CH_WeapActionType
int m_CH_WeapActionType = -1 |
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◆ m_CH_WeaponChangeI
◆ m_CH_WeaponChangeSlotH
int m_CH_WeaponChangeSlotH = -1 |
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◆ m_CH_WeaponChangeSlotS
int m_CH_WeaponChangeSlotS = -1 |
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◆ m_CurrentWeapon
◆ m_MainWnd
◆ m_Selector
TextListboxWidget m_Selector |
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◆ m_SetInitStateB
ButtonWidget m_SetInitStateB |
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◆ m_SetInitStateI
◆ m_WeaponActionProgressEnd
◆ m_WeaponActionProgressStart
◆ m_WeaponChange
ButtonWidget m_WeaponChange |
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◆ m_WeaponHide
ButtonWidget m_WeaponHide |
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◆ m_WeaponSlotH
◆ m_WeaponSlotS
◆ m_WidgetActionEvents
◆ m_WidgetActionRunning
The documentation for this class was generated from the following file: