Data Structures | |
| class | PluginDayzPlayerWeaponsDebugUserData |
| class | PluginDayzPlayerDebug_Weapons |
Functions | |
| class PluginDayzPlayerWeaponsDebugUserData | PluginDayzPlayerDebug_AbilityConfig (string pName, int pAction, int pActionT) |
| void | PluginDayzPlayerWeaponsDebugUserData (int pAction, int pActionType) |
| int | GetAction () |
| int | GetActionType () |
Variables | |
| protected int | m_iAction |
| protected int | m_iActionT |
| string | m_Name |
| int GetAction | ( | ) |
| int GetActionType | ( | ) |
| class PluginDayzPlayerWeaponsDebugUserData PluginDayzPlayerDebug_AbilityConfig | ( | string | pName, |
| int | pAction, | ||
| int | pActionT | ||
| ) |
| void PluginDayzPlayerWeaponsDebugUserData | ( | int | pAction, |
| int | pActionType | ||
| ) |
References m_iAction, m_iActionT, and m_Name.
| int m_iAction |
| int m_iActionT |
| string m_Name |
Referenced by PluginDayzPlayerDebug_Weapons::WeaponsInit().