Enumerations | |
| enum | eRemoteStatType { NONE , DAMAGE_SYSTEM = 1 , PLAYER_STATS = 2 , OTHER = 4 } |
Functions | |
| void | RemotePlayerStatDebug (PlayerBase player) |
| void | Init () |
| Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system) | |
| PlayerBase | GetPlayer () |
| void | UpdatePlayerStatsValues () |
| void | InjectDamageSystemValues () |
| void | SerializeNames (array< string > names, eRemoteDebugType type) |
| void | SerializeValues (array< string > values, eRemoteDebugType type) |
| void | Debug () |
Variables | |
| enum eRemoteStatType | m_Player |
| ref array< ref StatDebugObject > | m_Stats = new array<ref StatDebugObject> |
| string | m_Name |
| vector | m_Pos |
| enum eRemoteStatType |
| PlayerBase GetPlayer | ( | ) |
References m_Player.
| void Init | ( | ) |
Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)
whole body slots
upper body part slots
bottom body part slots
lower body part slots
heat comfort related slots
References InjectDamageSystemValues(), m_Name, m_Player, m_Pos, and UpdatePlayerStatsValues().
| void RemotePlayerStatDebug | ( | PlayerBase | player | ) |
References Init(), and m_Player.
Referenced by PluginBase::GatherPlayerInfo(), ScriptConsoleGeneralTab::Update(), and UpdateWidgetsStats().
| void SerializeNames | ( | array< string > | names, |
| eRemoteDebugType | type | ||
| ) |
References StatDebugObject::GetType(), and m_Stats.
| void SerializeValues | ( | array< string > | values, |
| eRemoteDebugType | type | ||
| ) |
References StatDebugObject::GetType(), and m_Stats.
| string m_Name |
| enum eRemoteStatType m_Player |
| ref array<ref StatDebugObject> m_Stats = new array<ref StatDebugObject> |