Eye Accomodation postprocess, does not directly use materials. More...
Private Member Functions | |
override int | GetPostProcessEffectID () |
override void | RegisterMaterialParameters () |
override void | SetFinalParameterValue (int parameter_idx) |
Overriden to handle the specific exception. | |
Static Private Attributes | |
static const int | PARAM_INTENSITY = 0 |
static const int | L_0_UNDERGROUND = 100 |
static const int | L_0_NVG_GENERIC = 300 |
static const int | L_0_BURLAP = 500 |
Eye Accomodation postprocess, does not directly use materials.
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inlineprivate |
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inlineprivate |
References PARAM_INTENSITY, and PPEClassBase::RegisterParameterScalarFloat().
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inlineprivate |
Overriden to handle the specific exception.
References g_Game, PPEMatClassParameterCommandData::GetCurrentValues(), PPEClassBase::GetParameterCommandData(), and Param::param1.
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staticprivate |
Referenced by PPERequester_GameplayBase::OnStart().
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staticprivate |
Referenced by PPERequester_GameplayBase::SetNVMode().
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staticprivate |
Referenced by PPERequester_GameplayBase::SetEyeAccommodation().
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staticprivate |