DayZ Scripts
PC Stable Documentation
 
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GardenPlot.c File Reference

Data Structures

class  GardenBase
 
class  GardenPlotGreenhouse
 

Functions

override int GetGardenSlotsCount ()
 
override void OnPlacementComplete (Man player, vector position="0 0 0", vector orientation="0 0 0")
 
override void RefreshSlots ()
 
GardenPlotGreenhouse GardenPlot EOnInit (IEntity other, int extra)
 
override void SyncSlots ()
 

Variables

class GardenPlot extends GardenBase POLYTUNNEL_SLOT_COUNT = 13
 

Function Documentation

◆ EOnInit()

GardenPlotGreenhouse GardenPlot EOnInit ( IEntity  other,
int  extra 
)

◆ GetGardenSlotsCount()

override int GetGardenSlotsCount ( )

References POLYTUNNEL_SLOT_COUNT.

◆ OnPlacementComplete()

override void OnPlacementComplete ( Man  player,
vector  position = "0 0 0",
vector  orientation = "0 0 0" 
)

References g_Game, and SyncSlots().

◆ RefreshSlots()

override void RefreshSlots ( )

◆ SyncSlots()

Variable Documentation

◆ POLYTUNNEL_SLOT_COUNT

class GardenPlot extends GardenBase POLYTUNNEL_SLOT_COUNT = 13

Referenced by GetGardenSlotsCount().