Data Structures | |
class | GardenBase |
class | GardenPlotGreenhouse |
Functions | |
override int | GetGardenSlotsCount () |
override void | OnPlacementComplete (Man player, vector position="0 0 0", vector orientation="0 0 0") |
override void | RefreshSlots () |
GardenPlotGreenhouse GardenPlot | EOnInit (IEntity other, int extra) |
override void | SyncSlots () |
Variables | |
class GardenPlot extends GardenBase | POLYTUNNEL_SLOT_COUNT = 13 |
GardenPlotGreenhouse GardenPlot EOnInit | ( | IEntity | other, |
int | extra | ||
) |
override int GetGardenSlotsCount | ( | ) |
References POLYTUNNEL_SLOT_COUNT.
override void OnPlacementComplete | ( | Man | player, |
vector | position = "0 0 0" , |
||
vector | orientation = "0 0 0" |
||
) |
References g_Game, and SyncSlots().
override void RefreshSlots | ( | ) |
override void SyncSlots | ( | ) |
class GardenPlot extends GardenBase POLYTUNNEL_SLOT_COUNT = 13 |
Referenced by GetGardenSlotsCount().