Data Structures | |
| class | GardenBase |
| class | GardenPlotGreenhouse |
Functions | |
| override int | GetGardenSlotsCount () |
| override void | OnPlacementComplete (Man player, vector position="0 0 0", vector orientation="0 0 0") |
| override void | RefreshSlots () |
| GardenPlotGreenhouse GardenPlot | EOnInit (IEntity other, int extra) |
| override void | SyncSlots () |
Variables | |
| class GardenPlot extends GardenBase | POLYTUNNEL_SLOT_COUNT = 13 |
| GardenPlotGreenhouse GardenPlot EOnInit | ( | IEntity | other, |
| int | extra | ||
| ) |
| override int GetGardenSlotsCount | ( | ) |
References POLYTUNNEL_SLOT_COUNT.
| override void OnPlacementComplete | ( | Man | player, |
| vector | position = "0 0 0", |
||
| vector | orientation = "0 0 0" |
||
| ) |
References g_Game, and SyncSlots().
| override void RefreshSlots | ( | ) |
| override void SyncSlots | ( | ) |
| class GardenPlot extends GardenBase POLYTUNNEL_SLOT_COUNT = 13 |
Referenced by GetGardenSlotsCount().