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    PC Stable Documentation 
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Private Member Functions | |
| void | RegisterEvents () | 
| void | UnregisterEvents () | 
| void | OnActionEat () | 
| void | OnActionDrink () | 
| void | OnActionCookedSteak () | 
| void | OnActionFinishedShaveSelf () | 
| void | OnActionFinishedGutDeer () | 
| void | OnActionRestrain () | 
| void | OnActionBandageTarget () | 
| void | OnItemAttachedAtPlayer (EntityAI item, string slot_name) | 
| void | Event_OnPlayerIgnitedFireplace (EFireIgniteType ignite_type) | 
| void | Event_OnEntityKilled (EntityAI victim, EntityAI killer, EntityAI source, bool is_headshot) | 
Static Private Attributes | |
| static const int | GEAR_COUNT = 3 | 
| static string | m_FullGear [GEAR_COUNT] = {"Shoulder","Melee","Back"} | 
      
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References GetGame(), GetID(), GetPlayer(), and Achievements::OnPlayerKilled().
Referenced by RegisterEvents(), and UnregisterEvents().
      
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References Achievements::OnActionIgniteDrill(), Achievements::OnActionIgniteMatchbox(), and Achievements::OnActionIgniteRoadflare().
Referenced by RegisterEvents(), and UnregisterEvents().
      
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References Achievements::OnActionMedsSurvivor().
Referenced by OnFinishProgressClient().
      
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References Achievements::OnCookedSteak().
Referenced by CAContinuousTimeCooking::Execute().
      
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References Achievements::OnActionDrink().
Referenced by AnimatedActionBase::End().
      
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References Achievements::OnActionEat().
Referenced by AnimatedActionBase::End().
      
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References Achievements::OnActionGutDeer().
Referenced by OnFinishProgressClient().
      
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References Achievements::OnActionShave().
Referenced by ActionShave::OnFinishProgressClient().
      
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References Achievements::OnActionHandcuff().
Referenced by ActionHandcuffTarget::OnExecuteClient(), and ActionRestrainTarget::OnFinishProgressClient().
References GameInventory::FindAttachment(), GEAR_COUNT, GetDayZGame(), HumanInventory::GetEntityInHands(), GetGame(), CGame::GetPlayer(), InventorySlots::GetSlotIdFromString(), m_FullGear, and Achievements::OnEquippedFullGear().
Referenced by ManBase::EEItemAttached(), and InventoryItem::EEItemLocationChanged().
      
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Referenced by OnItemAttachedAtPlayer().
      
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Referenced by OnItemAttachedAtPlayer().