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AnalyticsManagerClient Class Reference

Private Member Functions

void RegisterEvents ()
 
void UnregisterEvents ()
 
void OnActionEat ()
 
void OnActionDrink ()
 
void OnActionCookedSteak ()
 
void OnActionFinishedShaveSelf ()
 
void OnActionFinishedGutDeer ()
 
void OnActionRestrain ()
 
void OnActionBandageTarget ()
 
void OnItemAttachedAtPlayer (EntityAI item, string slot_name)
 
void Event_OnPlayerIgnitedFireplace (EFireIgniteType ignite_type)
 
void Event_OnEntityKilled (EntityAI victim, EntityAI killer, EntityAI source, bool is_headshot)
 

Static Private Attributes

static const int GEAR_COUNT = 3
 
static string m_FullGear [GEAR_COUNT] = {"Shoulder","Melee","Back"}
 

Member Function Documentation

◆ Event_OnEntityKilled()

void Event_OnEntityKilled ( EntityAI  victim,
EntityAI  killer,
EntityAI  source,
bool  is_headshot 
)
inlineprivate

◆ Event_OnPlayerIgnitedFireplace()

void Event_OnPlayerIgnitedFireplace ( EFireIgniteType  ignite_type)
inlineprivate

◆ OnActionBandageTarget()

void OnActionBandageTarget ( )
inlineprivate

◆ OnActionCookedSteak()

void OnActionCookedSteak ( )
inlineprivate

◆ OnActionDrink()

void OnActionDrink ( )
inlineprivate

◆ OnActionEat()

void OnActionEat ( )
inlineprivate

◆ OnActionFinishedGutDeer()

void OnActionFinishedGutDeer ( )
inlineprivate

◆ OnActionFinishedShaveSelf()

void OnActionFinishedShaveSelf ( )
inlineprivate

◆ OnActionRestrain()

◆ OnItemAttachedAtPlayer()

◆ RegisterEvents()

◆ UnregisterEvents()

Field Documentation

◆ GEAR_COUNT

const int GEAR_COUNT = 3
staticprivate

Referenced by OnItemAttachedAtPlayer().

◆ m_FullGear

string m_FullGear[GEAR_COUNT] = {"Shoulder","Melee","Back"}
staticprivate

Referenced by OnItemAttachedAtPlayer().


The documentation for this class was generated from the following file: