Data Structures | |
class | ActionBandageTargetCB |
Functions | |
ActionBandageTargetCB ActionContinuousBaseCB | ActionBandageTarget () |
override void | CreateActionComponent () |
override void | CreateConditionComponents () |
override int | GetStanceMask (PlayerBase player) |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override void | OnFinishProgressServer (ActionData action_data) |
override void | OnFinishProgressClient (ActionData action_data) |
override bool | CanTargetBeInVehicle () |
ActionBandageTargetCB ActionContinuousBaseCB ActionBandageTarget | ( | ) |
override bool ActionCondition | ( | PlayerBase | player, |
ActionTarget | target, | ||
ItemBase | item | ||
) |
override bool CanTargetBeInVehicle | ( | ) |
override void CreateActionComponent | ( | ) |
References m_CommandUID, and m_StanceMask.
override void CreateConditionComponents | ( | ) |
References UAMaxDistances::DEFAULT.
override int GetStanceMask | ( | PlayerBase | player | ) |
override void OnFinishProgressClient | ( | ActionData | action_data | ) |
override void OnFinishProgressServer | ( | ActionData | action_data | ) |
References ActionBandageBase::ApplyBandage(), and ActionBase::CanReceiveAction().