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ActionBandageTarget.c File Reference

Data Structures

class  ActionBandageTargetCB
 

Functions

ActionBandageTargetCB ActionContinuousBaseCB ActionBandageTarget ()
 
override void CreateActionComponent ()
 
override void CreateConditionComponents ()
 
override int GetStanceMask (PlayerBase player)
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void OnFinishProgressServer (ActionData action_data)
 
override void OnFinishProgressClient (ActionData action_data)
 
override bool CanTargetBeInVehicle ()
 

Function Documentation

◆ ActionBandageTarget()

◆ ActionCondition()

override bool ActionCondition ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)

◆ CanTargetBeInVehicle()

override bool CanTargetBeInVehicle ( )

◆ CreateActionComponent()

override void CreateActionComponent ( )

References m_CommandUID, and m_StanceMask.

◆ CreateConditionComponents()

override void CreateConditionComponents ( )

◆ GetStanceMask()

override int GetStanceMask ( PlayerBase  player)

◆ OnFinishProgressClient()

override void OnFinishProgressClient ( ActionData  action_data)

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData  action_data)