Data Structures | |
| class | ActionBandageTargetCB |
Functions | |
| ActionBandageTargetCB ActionContinuousBaseCB | ActionBandageTarget () |
| override void | CreateActionComponent () |
| override void | CreateConditionComponents () |
| override int | GetStanceMask (PlayerBase player) |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| override void | OnFinishProgressServer (ActionData action_data) |
| override void | OnFinishProgressClient (ActionData action_data) |
| override bool | CanTargetBeInVehicle () |
| ActionBandageTargetCB ActionContinuousBaseCB ActionBandageTarget | ( | ) |
| override bool ActionCondition | ( | PlayerBase | player, |
| ActionTarget | target, | ||
| ItemBase | item | ||
| ) |
| override bool CanTargetBeInVehicle | ( | ) |
| override void CreateActionComponent | ( | ) |
References m_CommandUID, and m_StanceMask.
| override void CreateConditionComponents | ( | ) |
References UAMaxDistances::DEFAULT.
| override int GetStanceMask | ( | PlayerBase | player | ) |
| override void OnFinishProgressClient | ( | ActionData | action_data | ) |
| override void OnFinishProgressServer | ( | ActionData | action_data | ) |
References ActionBandageBase::ApplyBandage(), and ActionBase::CanReceiveAction().