Data Structures | |
class | ActionBandageSelfCB |
Functions | |
ActionBandageSelfCB ActionContinuousBaseCB | ActionBandageSelf () |
override void | CreateActionComponent () |
override void | CreateConditionComponents () |
override bool | HasTarget () |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override void | OnFinishProgressServer (ActionData action_data) |
ActionBandageSelfCB ActionContinuousBaseCB ActionBandageSelf | ( | ) |
override bool ActionCondition | ( | PlayerBase | player, |
ActionTarget | target, | ||
ItemBase | item | ||
) |
override void CreateActionComponent | ( | ) |
References m_CommandUID, and m_StanceMask.
override void CreateConditionComponents | ( | ) |
override bool HasTarget | ( | ) |
override void OnFinishProgressServer | ( | ActionData | action_data | ) |
References ActionBandageBase::ApplyBandage().