◆ CAContinuousTimeCooking()
◆ Execute()
References GameConstants::FIRE_ATTACHMENT_DAMAGE_PER_SECOND, CGame::GetAnalyticsClient(), Edible_Base::GetFoodStage(), GetGame(), Edible_Base::IsMeat(), m_AdjustedCookingUpdateTime, m_AdjustedTimeToCook, m_CookingProcess, m_CookingUpdateTime, m_ItemToCook, m_MinTempToCook, m_SpentUnits, m_TimeElapsed, m_TimeElapsedDamage, m_TimeElapsedRepeat, AnalyticsManagerClient::OnActionCookedSteak(), CAContinuousBase::OnCompletePogress(), CABase::SetACData(), Setup, TIME_DAMAGE_THRESHOLD, UA_ERROR, UA_FINISHED, and UA_PROCESSING.
◆ GetProgress()
override float GetProgress |
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◆ Setup()
References Edible_Base::GetFoodStage(), m_AdjustedCookingUpdateTime, m_AdjustedTimeToCook, m_CookingProcess, m_CookingUpdateTime, m_ItemToCook, m_MinTempToCook, m_SpentUnits, m_TimeElapsed, m_TimeElapsedDamage, m_TimeElapsedRepeat, and m_TimeToCook.
◆ m_AdjustedCookingUpdateTime
protected float m_AdjustedCookingUpdateTime |
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◆ m_AdjustedTimeToCook
protected float m_AdjustedTimeToCook |
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◆ m_CookingProcess
protected Cooking m_CookingProcess |
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◆ m_CookingUpdateTime
protected float m_CookingUpdateTime |
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◆ m_ItemToCook
◆ m_LocalTimeElpased
protected float m_LocalTimeElpased |
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◆ m_MinTempToCook
protected float m_MinTempToCook |
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◆ m_SpentUnits
protected ref Param1<float> m_SpentUnits |
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◆ m_TimeElapsed
protected float m_TimeElapsed |
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◆ m_TimeElapsedDamage
protected float m_TimeElapsedDamage |
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◆ m_TimeElapsedRepeat
protected float m_TimeElapsedRepeat |
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◆ m_TimeToCook
protected float m_TimeToCook |
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◆ TIME_DAMAGE_THRESHOLD
const float TIME_DAMAGE_THRESHOLD = 5.0 |
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The documentation for this class was generated from the following file: