◆ CAContinuousTimeCooking()
◆ Execute()
References GameConstants::FIRE_ATTACHMENT_DAMAGE_PER_SECOND, CGame::GetAnalyticsClient(), Edible_Base::GetFoodStage(), GetGame(), Edible_Base::IsMeat(), m_AdjustedCookingUpdateTime, m_AdjustedTimeToCook, m_CookingProcess, m_CookingUpdateTime, m_ItemToCook, m_MinTempToCook, m_SpentUnits, m_TimeElapsed, m_TimeElapsedDamage, m_TimeElapsedRepeat, AnalyticsManagerClient::OnActionCookedSteak(), CAContinuousBase::OnCompletePogress(), CABase::SetACData(), Setup, TIME_DAMAGE_THRESHOLD, UA_ERROR, UA_FINISHED, and UA_PROCESSING.
 
 
◆ GetProgress()
  
  
      
        
          | override float GetProgress  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
inlineprivate   | 
  
 
 
◆ Setup()
References Edible_Base::GetFoodStage(), m_AdjustedCookingUpdateTime, m_AdjustedTimeToCook, m_CookingProcess, m_CookingUpdateTime, m_ItemToCook, m_MinTempToCook, m_SpentUnits, m_TimeElapsed, m_TimeElapsedDamage, m_TimeElapsedRepeat, and m_TimeToCook.
 
 
◆ m_AdjustedCookingUpdateTime
  
  
      
        
          | protected float m_AdjustedCookingUpdateTime | 
         
       
   | 
  
private   | 
  
 
 
◆ m_AdjustedTimeToCook
  
  
      
        
          | protected float m_AdjustedTimeToCook | 
         
       
   | 
  
private   | 
  
 
 
◆ m_CookingProcess
  
  
      
        
          | protected Cooking m_CookingProcess | 
         
       
   | 
  
private   | 
  
 
 
◆ m_CookingUpdateTime
  
  
      
        
          | protected float m_CookingUpdateTime | 
         
       
   | 
  
private   | 
  
 
 
◆ m_ItemToCook
◆ m_LocalTimeElpased
  
  
      
        
          | protected float m_LocalTimeElpased | 
         
       
   | 
  
private   | 
  
 
 
◆ m_MinTempToCook
  
  
      
        
          | protected float m_MinTempToCook | 
         
       
   | 
  
private   | 
  
 
 
◆ m_SpentUnits
  
  
      
        
          | protected ref Param1<float> m_SpentUnits | 
         
       
   | 
  
private   | 
  
 
 
◆ m_TimeElapsed
  
  
      
        
          | protected float m_TimeElapsed | 
         
       
   | 
  
private   | 
  
 
 
◆ m_TimeElapsedDamage
  
  
      
        
          | protected float m_TimeElapsedDamage | 
         
       
   | 
  
private   | 
  
 
 
◆ m_TimeElapsedRepeat
  
  
      
        
          | protected float m_TimeElapsedRepeat | 
         
       
   | 
  
private   | 
  
 
 
◆ m_TimeToCook
  
  
      
        
          | protected float m_TimeToCook | 
         
       
   | 
  
private   | 
  
 
 
◆ TIME_DAMAGE_THRESHOLD
  
  
      
        
          | const float TIME_DAMAGE_THRESHOLD = 5.0 | 
         
       
   | 
  
private   | 
  
 
 
The documentation for this class was generated from the following file: