PC Stable Documentation
|
|
Static Private Member Functions | |
static void | SpawnObjects () |
static void | SpawnObject (ITEM_SpawnerObject item) |
static void | OnGameplayDataHandlerLoad () |
static bool | ValidatePath (string path) |
Static Private Attributes | |
static protected const ref TStringArray | VALID_PATHS |
|
inlinestaticprivate |
References g_Game, GetGame(), CGame::GetWorld(), World::ProcessMarkedObjectsForPathgraphUpdate(), and SpawnObjects().
Referenced by CGame::GlobalsInit().
|
inlinestaticprivate |
References vector::ArrayToVec(), string::Contains(), CGame::CreateObjectEx(), CGame::CreateStaticObjectUsingP3D(), ECE_CREATEPHYSICS, ECE_DYNAMIC_PERSISTENCY, ECE_NOLIFETIME, ECE_SETUP, ECE_UPDATEPATHGRAPH, ITEM_SpawnerObject::enableCEPersistency, GetGame(), ITEM_SpawnerObject::name, ITEM_SpawnerObject::pos, PrintToRPT(), RF_IGNORE, ITEM_SpawnerObject::scale, ValidatePath(), and ITEM_SpawnerObject::ypr.
Referenced by SpawnObjects().
|
inlinestaticprivate |
References ErrorEx, CfgGameplayHandler::GetObjectSpawnersArr(), ObjectSpawnerJson::Objects, path, and SpawnObject().
Referenced by OnGameplayDataHandlerLoad().
References string::Contains(), path, PrintToRPT(), and VALID_PATHS.
Referenced by SpawnObject().
|
staticprivate |
Referenced by ValidatePath().