Data Structures | |
| class | WeaponStableState |
| represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in) More... | |
| class | Crossbow_Base |
| base for Crossbow @NOTE name copies config base class More... | |
Enumerations | |
| enum | XBAnimState { uncocked = 0 , cocked = 1 } |
| enum | XBStableStateID |
Functions | |
| enum XBStableStateID | OnEntry (WeaponEventBase e) |
| override void | OnExit (WeaponEventBase e) |
| override int | GetCurrentStateID () |
| override bool | HasBullet () |
| override bool | HasMagazine () |
| override bool | IsJammed () |
| override bool | IsRepairEnabled () |
| override void | InitMuzzleArray () |
Variables | |
| UNKNOWN = 0 | |
| UncockedEmpty = 1 | |
| CockedEmpty = 2 | |
| Loaded = 3 | |
| class XBCockedEmpty extends WeaponStableState | OnEntry |
| enum XBAnimState |
| enum XBStableStateID |
| override int GetCurrentStateID | ( | ) |
| override bool HasBullet | ( | ) |
| override bool HasMagazine | ( | ) |
| override void InitMuzzleArray | ( | ) |
References m_muzzleHasBullet.
| override bool IsJammed | ( | ) |
Referenced by Weapon::CanFire(), and Weapon::RandomizeFSMState().
| override bool IsRepairEnabled | ( | ) |
| enum XBStableStateID OnEntry | ( | WeaponEventBase | e | ) |
| override void OnExit | ( | WeaponEventBase | e | ) |
References LogManager::IsWeaponLogEnable(), m_weapon, WeaponChambering_Base::OnExit(), and wpnPrint().
| CockedEmpty = 2 |
| Loaded = 3 |
| class XBCockedEmpty extends WeaponStableState OnEntry |
| UncockedEmpty = 1 |
| @ UNKNOWN = 0 |