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RifleBoltFree_Base.c File Reference

Data Structures

class  WeaponStableState
 represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in) More...
 
class  Rifle_Base
 base for rifles @NOTE name copies config base class More...
 

Enumerations

enum  RBFAnimState { DEFAULT = 0 , JAMMED = 1 }
 
enum  RBFStableStateID
 

Functions

enum RBFStableStateID OnEntry (WeaponEventBase e)
 
override void OnExit (WeaponEventBase e)
 
override int GetCurrentStateID ()
 
override bool HasBullet ()
 
override bool HasMagazine ()
 
override bool IsJammed ()
 
override bool IsRepairEnabled ()
 
override void InitMuzzleArray ()
 

Variables

 UNKNOWN = 0
 
 RBF_CLO_BU0_MA0 = 1
 
 RBF_CLO_BU1_MA0 = 2
 
 RBF_CLO_BU1_MA1 = 3
 
 RBF_CLO_BU0_MA1 = 4
 
 RBF_JAM_BU1_MA0 = 5
 
 RBF_JAM_BU1_MA1 = 6
 
class RBF_CLO_BU1_MA0 extends WeaponStableState OnEntry
 

Enumeration Type Documentation

◆ RBFAnimState

Enumerator
DEFAULT 

default weapon state, closed and discharged

JAMMED 

◆ RBFStableStateID

Function Documentation

◆ GetCurrentStateID()

override int GetCurrentStateID ( )

◆ HasBullet()

override bool HasBullet ( )

◆ HasMagazine()

override bool HasMagazine ( )

◆ InitMuzzleArray()

override void InitMuzzleArray ( )

References m_muzzleHasBullet.

◆ IsJammed()

override bool IsJammed ( )

◆ IsRepairEnabled()

override bool IsRepairEnabled ( )

◆ OnEntry()

enum RBFStableStateID OnEntry ( WeaponEventBase  e)

◆ OnExit()

Variable Documentation

◆ OnEntry

class RBF_CLO_BU1_MA0 extends WeaponStableState OnEntry

◆ RBF_CLO_BU0_MA0

RBF_CLO_BU0_MA0 = 1

◆ RBF_CLO_BU0_MA1

RBF_CLO_BU0_MA1 = 4

◆ RBF_CLO_BU1_MA0

RBF_CLO_BU1_MA0 = 2

◆ RBF_CLO_BU1_MA1

RBF_CLO_BU1_MA1 = 3

◆ RBF_JAM_BU1_MA0

RBF_JAM_BU1_MA0 = 5

◆ RBF_JAM_BU1_MA1

RBF_JAM_BU1_MA1 = 6

◆ UNKNOWN

@ UNKNOWN = 0