Data Structures | |
| class | WeaponStableState |
| represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in) More... | |
| class | Weapon_Base |
| shorthand More... | |
Enumerations | |
| enum | PistolAnimState { DEFAULT = 0 , OPENED_DISCHARGED = 1 , CLOSED_CHARGED = 2 , JAMMED = 3 } |
| enum | PistolStableStateID |
Functions | |
| enum PistolStableStateID | OnEntry (WeaponEventBase e) |
| override void | OnExit (WeaponEventBase e) |
| override int | GetCurrentStateID () |
| override bool | HasBullet () |
| override bool | HasMagazine () |
| override bool | IsJammed () |
| override bool | IsDischarged () |
| override bool | IsRepairEnabled () |
| override void | InitMuzzleArray () |
Variables | |
| UNKNOWN = 0 | |
| CLO_DIS_BU0_MA0 = 1 | |
| CLO_CHG_BU0_MA0 = 2 | |
| CLO_CHG_BU1_MA0 = 3 | |
| CLO_JAM_BU1_MA0 = 4 | |
| OPE_DIS_BU0_MA0 = 5 | |
| CLO_CHG_BU0_MA1 = 6 | |
| CLO_DIS_BU0_MA1 = 7 | |
| CLO_JAM_BU1_MA1 = 8 | |
| CLO_CHG_BU1_MA1 = 9 | |
| OPE_DIS_BU0_MA1 = 10 | |
| class Pistol_CLO_CHG_BU0_MA0 extends WeaponStableState | OnEntry |
| enum PistolAnimState |
| enum PistolStableStateID |
| override int GetCurrentStateID | ( | ) |
| override bool HasBullet | ( | ) |
| override bool HasMagazine | ( | ) |
| override void InitMuzzleArray | ( | ) |
| override bool IsDischarged | ( | ) |
| override bool IsJammed | ( | ) |
| override bool IsRepairEnabled | ( | ) |
| enum PistolStableStateID OnEntry | ( | WeaponEventBase | e | ) |
| override void OnExit | ( | WeaponEventBase | e | ) |
References LogManager::IsWeaponLogEnable(), WeaponChambering_Base::OnExit(), and wpnPrint().
| CLO_CHG_BU0_MA0 = 2 |
| CLO_CHG_BU0_MA1 = 6 |
| CLO_CHG_BU1_MA0 = 3 |
| CLO_CHG_BU1_MA1 = 9 |
| CLO_DIS_BU0_MA0 = 1 |
| CLO_DIS_BU0_MA1 = 7 |
| CLO_JAM_BU1_MA0 = 4 |
| CLO_JAM_BU1_MA1 = 8 |
| class Pistol_CLO_CHG_BU0_MA0 extends WeaponStableState OnEntry |
| OPE_DIS_BU0_MA0 = 5 |
| OPE_DIS_BU0_MA1 = 10 |
| @ UNKNOWN = 0 |