Data Structures | |
class | WeaponStableState |
represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in) More... | |
class | Rifle_Base |
base for rifles @NOTE name copies config base class More... | |
Enumerations | |
enum | OBAnimState { CLOSED = 0 , OPENED = 1 , JAMMED = 2 } |
enum | OBStableStateID |
Functions | |
enum OBStableStateID | OnEntry (WeaponEventBase e) |
override void | OnExit (WeaponEventBase e) |
override int | GetCurrentStateID () |
override bool | HasBullet () |
override bool | HasMagazine () |
override bool | IsJammed () |
override bool | IsBoltOpen () |
override bool | IsRepairEnabled () |
override bool | IsDischarged () |
override void | InitMuzzleArray () |
Variables | |
UNKNOWN = 0 | |
OB_CLO_MA0 = 1 | |
OB_OPN_MA0 = 2 | |
OB_CLO_MA1 = 3 | |
OB_OPN_MA1 = 4 | |
OB_OPN_MA1_EMPTY = 5 | |
OB_JAM_MA0 = 6 | |
OB_JAM_MA1 = 7 | |
class OB_OPN_MA0 extends WeaponStableState | OnEntry |
enum OBAnimState |
enum OBStableStateID |
override int GetCurrentStateID | ( | ) |
override bool HasBullet | ( | ) |
override bool HasMagazine | ( | ) |
override void InitMuzzleArray | ( | ) |
References m_muzzleHasBullet.
override bool IsBoltOpen | ( | ) |
override bool IsDischarged | ( | ) |
override bool IsJammed | ( | ) |
override bool IsRepairEnabled | ( | ) |
enum OBStableStateID OnEntry | ( | WeaponEventBase | e | ) |
override void OnExit | ( | WeaponEventBase | e | ) |
References LogManager::IsWeaponLogEnable(), m_weapon, WeaponChambering_Base::OnExit(), and wpnPrint().
OB_CLO_MA0 = 1 |
Referenced by Rifle_Base::InitStateMachine().
OB_CLO_MA1 = 3 |
Referenced by Rifle_Base::InitStateMachine().
OB_JAM_MA0 = 6 |
Referenced by Rifle_Base::InitStateMachine().
OB_JAM_MA1 = 7 |
Referenced by Rifle_Base::InitStateMachine().
OB_OPN_MA0 = 2 |
Referenced by Rifle_Base::InitStateMachine().
OB_OPN_MA1 = 4 |
Referenced by Rifle_Base::InitStateMachine().
OB_OPN_MA1_EMPTY = 5 |
Referenced by Rifle_Base::InitStateMachine().
class OB_OPN_MA0 extends WeaponStableState OnEntry |
@ UNKNOWN = 0 |