Data Structures | |
class | FlareSimulation |
class | FlareSimulation_Green |
Functions | |
FlareSimulation Managed | FlareSimulation_Red () |
void | FlareSimulation () |
void | OnActivation (Entity flare) |
void | OnTermination (Entity flare) |
void | OnFire (Entity flare) |
void | Simulate (Entity flare) |
protected void | FlareParticleUpdate () |
void | CastFlareAINoise (vector position) |
void | TurnOffDistantLight () |
void | ~FlareSimulation () |
FlareSimulation_Green FlareSimulation | FlareSimulation_Blue () |
void | FlareSimulation_Green () |
Variables | |
protected Particle | m_ParMainFire |
protected EffectSound | m_BurningSound |
protected FlareLight | m_FlareLight |
static const float | MAX_FARLIGHT_DIST = 40 |
static const float | MIN_FARLIGHT_DIST = 5 |
static ref NoiseParams | m_NoisePar |
float | m_LastNoiseTime = -1 |
float | m_NoiseTimer = 0 |
const float | NOISE_DELAY = 5 |
protected const float | FLARE_SPIN_RATE = 1.15 |
protected const float | FLARE_SPIN_RADIUS = 0.18 |
protected Entity | m_Flare |
protected vector | m_RotationPoint |
protected vector | m_FlarePosition |
protected float | m_RotationDegrees |
static protected | m_ScriptedLight |
static protected int | m_ParticleId |
void CastFlareAINoise | ( | vector | position | ) |
protected void FlareParticleUpdate | ( | ) |
void FlareSimulation | ( | ) |
FlareSimulation_Green FlareSimulation FlareSimulation_Blue | ( | ) |
void FlareSimulation_Green | ( | ) |
FlareSimulation Managed FlareSimulation_Red | ( | ) |
void OnActivation | ( | Entity | flare | ) |
void OnFire | ( | Entity | flare | ) |
void OnTermination | ( | Entity | flare | ) |
void Simulate | ( | Entity | flare | ) |
void TurnOffDistantLight | ( | ) |
void ~FlareSimulation | ( | ) |
protected const float FLARE_SPIN_RADIUS = 0.18 |
protected const float FLARE_SPIN_RATE = 1.15 |
protected EffectSound m_BurningSound |
protected Entity m_Flare |
protected FlareLight m_FlareLight |
protected vector m_FlarePosition |
float m_LastNoiseTime = -1 |
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float m_NoiseTimer = 0 |
protected Particle m_ParMainFire |
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protected float m_RotationDegrees |
protected vector m_RotationPoint |
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const float NOISE_DELAY = 5 |