Data Structures | |
| class | FlareSimulation |
| class | FlareSimulation_Green |
Functions | |
| FlareSimulation Managed | FlareSimulation_Red () |
| void | FlareSimulation () |
| void | OnActivation (Entity flare) |
| void | OnTermination (Entity flare) |
| void | OnFire (Entity flare) |
| void | Simulate (Entity flare) |
| protected void | FlareParticleUpdate () |
| void | CastFlareAINoise (vector position) |
| void | TurnOffDistantLight () |
| void | ~FlareSimulation () |
| FlareSimulation_Green FlareSimulation | FlareSimulation_Blue () |
| void | FlareSimulation_Green () |
Variables | |
| protected Particle | m_ParMainFire |
| protected EffectSound | m_BurningSound |
| protected FlareLight | m_FlareLight |
| static const float | MAX_FARLIGHT_DIST = 40 |
| static const float | MIN_FARLIGHT_DIST = 5 |
| static ref NoiseParams | m_NoisePar |
| float | m_LastNoiseTime = -1 |
| float | m_NoiseTimer = 0 |
| const float | NOISE_DELAY = 5 |
| protected const float | FLARE_SPIN_RATE = 1.15 |
| protected const float | FLARE_SPIN_RADIUS = 0.18 |
| protected Entity | m_Flare |
| protected vector | m_RotationPoint |
| protected vector | m_FlarePosition |
| protected float | m_RotationDegrees |
| static protected | m_ScriptedLight |
| static protected int | m_ParticleId |
| void CastFlareAINoise | ( | vector | position | ) |
| protected void FlareParticleUpdate | ( | ) |
| void FlareSimulation | ( | ) |
| FlareSimulation_Green FlareSimulation FlareSimulation_Blue | ( | ) |
| void FlareSimulation_Green | ( | ) |
| FlareSimulation Managed FlareSimulation_Red | ( | ) |
| void OnActivation | ( | Entity | flare | ) |
| void OnFire | ( | Entity | flare | ) |
| void OnTermination | ( | Entity | flare | ) |
| void Simulate | ( | Entity | flare | ) |
| void TurnOffDistantLight | ( | ) |
| void ~FlareSimulation | ( | ) |
| protected const float FLARE_SPIN_RADIUS = 0.18 |
| protected const float FLARE_SPIN_RATE = 1.15 |
| protected EffectSound m_BurningSound |
| protected Entity m_Flare |
| protected FlareLight m_FlareLight |
| protected vector m_FlarePosition |
| float m_LastNoiseTime = -1 |
|
static |
| float m_NoiseTimer = 0 |
| protected Particle m_ParMainFire |
|
static |
| protected float m_RotationDegrees |
| protected vector m_RotationPoint |
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static |
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static |
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static |
| const float NOISE_DELAY = 5 |