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RifleSingleShot_Base.c File Reference

Data Structures

class  WeaponStableState
 represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in) More...
 
class  Rifle_Base
 base for rifles @NOTE name copies config base class More...
 

Enumerations

enum  RSSAnimState { DEFAULT = 0 }
 
enum  RSSStableStateID
 

Functions

enum RSSStableStateID OnEntry (WeaponEventBase e)
 
override void OnExit (WeaponEventBase e)
 
override int GetCurrentStateID ()
 
override bool HasBullet ()
 
override bool HasMagazine ()
 
override bool IsJammed ()
 
override bool IsRepairEnabled ()
 
override void InitMuzzleArray ()
 

Variables

 UNKNOWN = 0
 
 Empty = 1
 
 Fireout = 2
 
 Loaded = 3
 
 Jammed = 4
 
class RSSFireout extends WeaponStableState OnEntry
 

Enumeration Type Documentation

◆ RSSAnimState

Enumerator
DEFAULT 

default weapon state, closed and discharged

◆ RSSStableStateID

Function Documentation

◆ GetCurrentStateID()

override int GetCurrentStateID ( )

◆ HasBullet()

override bool HasBullet ( )

◆ HasMagazine()

override bool HasMagazine ( )

◆ InitMuzzleArray()

override void InitMuzzleArray ( )

References m_muzzleHasBullet.

◆ IsJammed()

override bool IsJammed ( )

◆ IsRepairEnabled()

override bool IsRepairEnabled ( )

◆ OnEntry()

enum RSSStableStateID OnEntry ( WeaponEventBase  e)

◆ OnExit()

Variable Documentation

◆ Empty

@ Empty = 1

◆ Fireout

@ Fireout = 2

◆ Jammed

@ Jammed = 4

◆ Loaded

@ Loaded = 3

◆ OnEntry

class RSSFireout extends WeaponStableState OnEntry

◆ UNKNOWN

@ UNKNOWN = 0