Data Structures | |
| class | WeaponStableState |
| represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in) More... | |
| class | Rifle_Base |
| base for rifles @NOTE name copies config base class More... | |
Enumerations | |
| enum | RBFAnimState { DEFAULT = 0 , JAMMED = 1 } |
| enum | RBFStableStateID |
Functions | |
| enum RBFStableStateID | OnEntry (WeaponEventBase e) |
| override void | OnExit (WeaponEventBase e) |
| override int | GetCurrentStateID () |
| override bool | HasBullet () |
| override bool | HasMagazine () |
| override bool | IsJammed () |
| override bool | IsRepairEnabled () |
| override void | InitMuzzleArray () |
Variables | |
| UNKNOWN = 0 | |
| RBF_CLO_BU0_MA0 = 1 | |
| RBF_CLO_BU1_MA0 = 2 | |
| RBF_CLO_BU1_MA1 = 3 | |
| RBF_CLO_BU0_MA1 = 4 | |
| RBF_JAM_BU1_MA0 = 5 | |
| RBF_JAM_BU1_MA1 = 6 | |
| class RBF_CLO_BU1_MA0 extends WeaponStableState | OnEntry |
| enum RBFAnimState |
| enum RBFStableStateID |
| override int GetCurrentStateID | ( | ) |
| override bool HasBullet | ( | ) |
| override bool HasMagazine | ( | ) |
| override void InitMuzzleArray | ( | ) |
References m_muzzleHasBullet.
| override bool IsJammed | ( | ) |
| override bool IsRepairEnabled | ( | ) |
| enum RBFStableStateID OnEntry | ( | WeaponEventBase | e | ) |
| override void OnExit | ( | WeaponEventBase | e | ) |
References LogManager::IsWeaponLogEnable(), m_weapon, WeaponChambering_Base::OnExit(), and wpnPrint().
| class RBF_CLO_BU1_MA0 extends WeaponStableState OnEntry |
| RBF_CLO_BU0_MA0 = 1 |
Referenced by Rifle_Base::InitStateMachine().
| RBF_CLO_BU0_MA1 = 4 |
Referenced by Rifle_Base::InitStateMachine().
| RBF_CLO_BU1_MA0 = 2 |
Referenced by Rifle_Base::InitStateMachine().
| RBF_CLO_BU1_MA1 = 3 |
Referenced by Rifle_Base::InitStateMachine().
| RBF_JAM_BU1_MA0 = 5 |
Referenced by Rifle_Base::InitStateMachine().
| RBF_JAM_BU1_MA1 = 6 |
Referenced by Rifle_Base::InitStateMachine().
| @ UNKNOWN = 0 |