Data Structures | |
class | WeaponStableState |
represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in) More... | |
class | Crossbow_Base |
base for Crossbow @NOTE name copies config base class More... | |
Enumerations | |
enum | XBAnimState { uncocked = 0 , cocked = 1 } |
enum | XBStableStateID |
Functions | |
enum XBStableStateID | OnEntry (WeaponEventBase e) |
override void | OnExit (WeaponEventBase e) |
override int | GetCurrentStateID () |
override bool | HasBullet () |
override bool | HasMagazine () |
override bool | IsJammed () |
override bool | IsRepairEnabled () |
override void | InitMuzzleArray () |
Variables | |
UNKNOWN = 0 | |
UncockedEmpty = 1 | |
CockedEmpty = 2 | |
Loaded = 3 | |
class XBCockedEmpty extends WeaponStableState | OnEntry |
enum XBAnimState |
enum XBStableStateID |
override int GetCurrentStateID | ( | ) |
override bool HasBullet | ( | ) |
override bool HasMagazine | ( | ) |
override void InitMuzzleArray | ( | ) |
References m_muzzleHasBullet.
override bool IsJammed | ( | ) |
Referenced by Weapon::CanFire(), and Weapon::RandomizeFSMState().
override bool IsRepairEnabled | ( | ) |
enum XBStableStateID OnEntry | ( | WeaponEventBase | e | ) |
override void OnExit | ( | WeaponEventBase | e | ) |
References LogManager::IsWeaponLogEnable(), m_weapon, WeaponChambering_Base::OnExit(), and wpnPrint().
CockedEmpty = 2 |
Loaded = 3 |
class XBCockedEmpty extends WeaponStableState OnEntry |
UncockedEmpty = 1 |
@ UNKNOWN = 0 |