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SeedPackBase.c File Reference

Data Structures

class  Inventory_Base
 

Functions

void EmptySeedsPackLambda (EntityAI old_item, string new_item_type, PlayerBase player, int count)
 
override void CopyOldPropertiesToNew (notnull EntityAI old_item, EntityAI new_item)
 
override void OnSuccess (EntityAI new_item)
 

Variables

class SeedPackBase extends Inventory_Base m_ItemCount
 
PlayerBase m_Player
 

Function Documentation

◆ CopyOldPropertiesToNew()

override void CopyOldPropertiesToNew ( notnull EntityAI  old_item,
EntityAI  new_item 
)

◆ EmptySeedsPackLambda()

void EmptySeedsPackLambda ( EntityAI  old_item,
string  new_item_type,
PlayerBase  player,
int  count 
)

References m_ItemCount, and m_Player.

Referenced by Inventory_Base::EmptySeedPack().

◆ OnSuccess()

Variable Documentation

◆ m_ItemCount

class SeedPackBase extends Inventory_Base m_ItemCount

◆ m_Player

PlayerBase m_Player