Data Structures | |
class | Inventory_Base |
Functions | |
void | EmptySeedsPackLambda (EntityAI old_item, string new_item_type, PlayerBase player, int count) |
override void | CopyOldPropertiesToNew (notnull EntityAI old_item, EntityAI new_item) |
override void | OnSuccess (EntityAI new_item) |
Variables | |
class SeedPackBase extends Inventory_Base | m_ItemCount |
PlayerBase | m_Player |
References Class::CastTo(), m_ItemCount, and ItemBase::SetQuantity().
void EmptySeedsPackLambda | ( | EntityAI | old_item, |
string | new_item_type, | ||
PlayerBase | player, | ||
int | count | ||
) |
References m_ItemCount, and m_Player.
Referenced by Inventory_Base::EmptySeedPack().
override void OnSuccess | ( | EntityAI | new_item | ) |
class SeedPackBase extends Inventory_Base m_ItemCount |
Referenced by CopyOldPropertiesToNew(), and EmptySeedsPackLambda().
PlayerBase m_Player |