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KitBase Class Reference

Private Member Functions

override bool CanReceiveAttachment (EntityAI attachment, int slotId)
 
override void OnPlacementComplete (Man player, vector position="0 0 0", vector orientation="0 0 0")
 
override bool DoPlacingHeightCheck ()
 
override float HeightCheckOverride ()
 
override void DisassembleKit (ItemBase item)
 
override void OnDebugSpawn ()
 
override bool CanReceiveAttachment (EntityAI attachment, int slotId)
 
override void OnPlacementComplete (Man player, vector position="0 0 0", vector orientation="0 0 0")
 
override bool DoPlacingHeightCheck ()
 
override float HeightCheckOverride ()
 
override string GetPlaceSoundset ()
 
override string GetDeploySoundset ()
 
override void DisassembleKit (ItemBase item)
 
override void OnDebugSpawn ()
 
override bool PlacementCanBeRotated ()
 
override bool DoPlacingHeightCheck ()
 
override float HeightCheckOverride ()
 
override bool CanReceiveAttachment (EntityAI attachment, int slotId)
 
override void OnPlacementComplete (Man player, vector position="0 0 0", vector orientation="0 0 0")
 
override void DisassembleKit (ItemBase item)
 
override void OnDebugSpawn ()
 
override bool CanReceiveAttachment (EntityAI attachment, int slotId)
 
override void OnPlacementComplete (Man player, vector position="0 0 0", vector orientation="0 0 0")
 
override bool DoPlacingHeightCheck ()
 
override float HeightCheckOverride ()
 
override void DisassembleKit (ItemBase item)
 
override void OnDebugSpawn ()
 

Member Function Documentation

◆ CanReceiveAttachment() [1/4]

override bool CanReceiveAttachment ( EntityAI  attachment,
int  slotId 
)
inlineprivate

◆ CanReceiveAttachment() [2/4]

override bool CanReceiveAttachment ( EntityAI  attachment,
int  slotId 
)
inlineprivate

◆ CanReceiveAttachment() [3/4]

override bool CanReceiveAttachment ( EntityAI  attachment,
int  slotId 
)
inlineprivate

◆ CanReceiveAttachment() [4/4]

override bool CanReceiveAttachment ( EntityAI  attachment,
int  slotId 
)
inlineprivate

◆ DisassembleKit() [1/4]

override void DisassembleKit ( ItemBase  item)
inlineprivate

◆ DisassembleKit() [2/4]

override void DisassembleKit ( ItemBase  item)
inlineprivate

◆ DisassembleKit() [3/4]

override void DisassembleKit ( ItemBase  item)
inlineprivate

◆ DisassembleKit() [4/4]

override void DisassembleKit ( ItemBase  item)
inlineprivate

◆ DoPlacingHeightCheck() [1/4]

override bool DoPlacingHeightCheck ( )
inlineprivate

◆ DoPlacingHeightCheck() [2/4]

override bool DoPlacingHeightCheck ( )
inlineprivate

◆ DoPlacingHeightCheck() [3/4]

override bool DoPlacingHeightCheck ( )
inlineprivate

◆ DoPlacingHeightCheck() [4/4]

override bool DoPlacingHeightCheck ( )
inlineprivate

◆ GetDeploySoundset()

override string GetDeploySoundset ( )
inlineprivate

◆ GetPlaceSoundset()

override string GetPlaceSoundset ( )
inlineprivate

◆ HeightCheckOverride() [1/4]

override float HeightCheckOverride ( )
inlineprivate

◆ HeightCheckOverride() [2/4]

override float HeightCheckOverride ( )
inlineprivate

◆ HeightCheckOverride() [3/4]

override float HeightCheckOverride ( )
inlineprivate

◆ HeightCheckOverride() [4/4]

override float HeightCheckOverride ( )
inlineprivate

◆ OnDebugSpawn() [1/4]

override void OnDebugSpawn ( )
inlineprivate

References GetPosition.

◆ OnDebugSpawn() [2/4]

override void OnDebugSpawn ( )
inlineprivate

References GetPosition.

◆ OnDebugSpawn() [3/4]

override void OnDebugSpawn ( )
inlineprivate

References GetPosition.

◆ OnDebugSpawn() [4/4]

override void OnDebugSpawn ( )
inlineprivate

References GetPosition.

◆ OnPlacementComplete() [1/4]

override void OnPlacementComplete ( Man  player,
vector  position = "0 0 0",
vector  orientation = "0 0 0" 
)
inlineprivate

◆ OnPlacementComplete() [2/4]

override void OnPlacementComplete ( Man  player,
vector  position = "0 0 0",
vector  orientation = "0 0 0" 
)
inlineprivate

◆ OnPlacementComplete() [3/4]

override void OnPlacementComplete ( Man  player,
vector  position = "0 0 0",
vector  orientation = "0 0 0" 
)
inlineprivate

◆ OnPlacementComplete() [4/4]

override void OnPlacementComplete ( Man  player,
vector  position = "0 0 0",
vector  orientation = "0 0 0" 
)
inlineprivate

◆ PlacementCanBeRotated()

override bool PlacementCanBeRotated ( )
inlineprivate

The documentation for this class was generated from the following files: