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override bool | CanReceiveAttachment (EntityAI attachment, int slotId) |
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override void | OnPlacementComplete (Man player, vector position="0 0 0", vector orientation="0 0 0") |
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override bool | DoPlacingHeightCheck () |
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override float | HeightCheckOverride () |
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override void | DisassembleKit (ItemBase item) |
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override void | OnDebugSpawn () |
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override bool | CanReceiveAttachment (EntityAI attachment, int slotId) |
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override void | OnPlacementComplete (Man player, vector position="0 0 0", vector orientation="0 0 0") |
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override bool | DoPlacingHeightCheck () |
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override float | HeightCheckOverride () |
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override string | GetPlaceSoundset () |
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override string | GetDeploySoundset () |
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override void | DisassembleKit (ItemBase item) |
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override void | OnDebugSpawn () |
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override bool | PlacementCanBeRotated () |
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override bool | DoPlacingHeightCheck () |
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override float | HeightCheckOverride () |
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override bool | CanReceiveAttachment (EntityAI attachment, int slotId) |
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override void | OnPlacementComplete (Man player, vector position="0 0 0", vector orientation="0 0 0") |
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override void | DisassembleKit (ItemBase item) |
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override void | OnDebugSpawn () |
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override bool | CanReceiveAttachment (EntityAI attachment, int slotId) |
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override void | OnPlacementComplete (Man player, vector position="0 0 0", vector orientation="0 0 0") |
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override bool | DoPlacingHeightCheck () |
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override float | HeightCheckOverride () |
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override void | DisassembleKit (ItemBase item) |
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override void | OnDebugSpawn () |
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◆ CanReceiveAttachment() [1/4]
◆ CanReceiveAttachment() [2/4]
◆ CanReceiveAttachment() [3/4]
◆ CanReceiveAttachment() [4/4]
◆ DisassembleKit() [1/4]
override void DisassembleKit |
( |
ItemBase |
item | ) |
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inlineprivate |
◆ DisassembleKit() [2/4]
override void DisassembleKit |
( |
ItemBase |
item | ) |
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inlineprivate |
◆ DisassembleKit() [3/4]
override void DisassembleKit |
( |
ItemBase |
item | ) |
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inlineprivate |
◆ DisassembleKit() [4/4]
override void DisassembleKit |
( |
ItemBase |
item | ) |
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inlineprivate |
◆ DoPlacingHeightCheck() [1/4]
override bool DoPlacingHeightCheck |
( |
| ) |
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inlineprivate |
◆ DoPlacingHeightCheck() [2/4]
override bool DoPlacingHeightCheck |
( |
| ) |
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inlineprivate |
◆ DoPlacingHeightCheck() [3/4]
override bool DoPlacingHeightCheck |
( |
| ) |
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inlineprivate |
◆ DoPlacingHeightCheck() [4/4]
override bool DoPlacingHeightCheck |
( |
| ) |
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inlineprivate |
◆ GetDeploySoundset()
override string GetDeploySoundset |
( |
| ) |
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inlineprivate |
◆ GetPlaceSoundset()
override string GetPlaceSoundset |
( |
| ) |
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inlineprivate |
◆ HeightCheckOverride() [1/4]
override float HeightCheckOverride |
( |
| ) |
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inlineprivate |
◆ HeightCheckOverride() [2/4]
override float HeightCheckOverride |
( |
| ) |
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inlineprivate |
◆ HeightCheckOverride() [3/4]
override float HeightCheckOverride |
( |
| ) |
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inlineprivate |
◆ HeightCheckOverride() [4/4]
override float HeightCheckOverride |
( |
| ) |
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inlineprivate |
◆ OnDebugSpawn() [1/4]
override void OnDebugSpawn |
( |
| ) |
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inlineprivate |
◆ OnDebugSpawn() [2/4]
override void OnDebugSpawn |
( |
| ) |
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inlineprivate |
◆ OnDebugSpawn() [3/4]
override void OnDebugSpawn |
( |
| ) |
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inlineprivate |
◆ OnDebugSpawn() [4/4]
override void OnDebugSpawn |
( |
| ) |
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inlineprivate |
◆ OnPlacementComplete() [1/4]
override void OnPlacementComplete |
( |
Man |
player, |
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vector |
position = "0 0 0" , |
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vector |
orientation = "0 0 0" |
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) |
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inlineprivate |
◆ OnPlacementComplete() [2/4]
override void OnPlacementComplete |
( |
Man |
player, |
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vector |
position = "0 0 0" , |
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vector |
orientation = "0 0 0" |
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) |
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inlineprivate |
◆ OnPlacementComplete() [3/4]
override void OnPlacementComplete |
( |
Man |
player, |
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vector |
position = "0 0 0" , |
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vector |
orientation = "0 0 0" |
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) |
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inlineprivate |
◆ OnPlacementComplete() [4/4]
override void OnPlacementComplete |
( |
Man |
player, |
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vector |
position = "0 0 0" , |
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vector |
orientation = "0 0 0" |
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) |
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inlineprivate |
◆ PlacementCanBeRotated()
override bool PlacementCanBeRotated |
( |
| ) |
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inlineprivate |
The documentation for this class was generated from the following files: