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    PC Stable Documentation 
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Private Member Functions | |
| void | DeferredSwapEntities (InventoryMode mode, notnull EntityAI item1, notnull EntityAI item2, notnull InventoryLocation dst1, notnull InventoryLocation dst2) | 
| override bool | ReserveInventory (HumanInventory inventory) | 
| override void | ClearInventoryReservation (HumanInventory inventory) | 
Private Attributes | |
| EntityAI | m_item1 | 
| EntityAI | m_item2 | 
| ref InventoryLocation | m_dst1 | 
| ref InventoryLocation | m_dst2 | 
      
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  inlineprivate | 
References m_dst1, m_dst2, m_item1, m_item2, and DeferredEvent::m_mode.
      
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  inlineprivate | 
References GameInventory::ClearInventoryReservationEx(), m_dst1, m_dst2, m_item1, and m_item2.
Referenced by HandleSwapEntities().
      
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  inlineprivate | 
      
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  private | 
Referenced by ClearInventoryReservation(), DeferredSwapEntities(), HandleSwapEntities(), and ReserveInventory().
      
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  private | 
Referenced by ClearInventoryReservation(), DeferredSwapEntities(), HandleSwapEntities(), and ReserveInventory().
      
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  private | 
Referenced by ClearInventoryReservation(), DeferredSwapEntities(), HandleSwapEntities(), and ReserveInventory().
      
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  private | 
Referenced by ClearInventoryReservation(), DeferredSwapEntities(), HandleSwapEntities(), and ReserveInventory().