PC Stable Documentation
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Private Member Functions | |
void | ComponentBodyStaging () |
void | ~ComponentBodyStaging () |
void | SetAsSkinned () |
bool | IsSkinned () |
void | SetAsSkinnedClient () |
protected void | SynchSkinnedState () |
Private Attributes | |
bool | m_IsSkinned |
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inlineprivate |
References m_IsSkinned.
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inlineprivate |
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inlineprivate |
References m_IsSkinned.
Referenced by SynchSkinnedState().
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inlineprivate |
References m_IsSkinned, and SynchSkinnedState().
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inlineprivate |
References m_IsSkinned.
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inlineprivate |
References GetGame(), IsSkinned(), Component::m_ThisEntityAI, and CGame::RPCSingleParam().
Referenced by SetAsSkinned().
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private |
Referenced by ComponentBodyStaging(), IsSkinned(), SetAsSkinned(), and SetAsSkinnedClient().