Rotation Blur.
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◆ GetDefaultMaterialPath()
| override string GetDefaultMaterialPath |
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◆ GetPostProcessEffectID()
| override int GetPostProcessEffectID |
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◆ RegisterMaterialParameters()
| override void RegisterMaterialParameters |
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◆ PARAM_MAXANGLEPERSEC
| const int PARAM_MAXANGLEPERSEC = 2 |
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◆ PARAM_MAXDEPTH
| const int PARAM_MAXDEPTH = 4 |
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◆ PARAM_MINANGLEPERSEC
| const int PARAM_MINANGLEPERSEC = 1 |
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◆ PARAM_MINDEPTH
| const int PARAM_MINDEPTH = 3 |
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◆ PARAM_POWER
| const int PARAM_POWER = 0 |
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The documentation for this class was generated from the following file:
- P:/scripts/3_Game/PPEManager/Materials/MatClasses/PPERotBlur.c