Data Structures | |
| class | ActionLightItemOnFireCB | 
Functions | |
| ActionLightItemOnFireCB ActionContinuousBaseCB | ActionLightItemOnFire () | 
| override void | CreateActionComponent () | 
| override void | CreateConditionComponents () | 
| override bool | CanBePerformedFromQuickbar () | 
| bool | IsItemInCargoOfSomething (ItemBase item) | 
| override bool | ActionConditionContinue (ActionData action_data) | 
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) | 
| override void | OnFinishProgressServer (ActionData action_data) | 
| override bool | SetupAction (PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL) | 
| void | SetIgnitingAnimation (ItemBase target_item) | 
| override bool ActionCondition | ( | PlayerBase | player, | 
| ActionTarget | target, | ||
| ItemBase | item | ||
| ) | 
| override bool ActionConditionContinue | ( | ActionData | action_data | ) | 
References AnimatedActionBase::ActionCondition(), and FireworksBase().
| ActionLightItemOnFireCB ActionContinuousBaseCB ActionLightItemOnFire | ( | ) | 
| override bool CanBePerformedFromQuickbar | ( | ) | 
| override void CreateActionComponent | ( | ) | 
References m_CommandUID, and m_StanceMask.
| override void CreateConditionComponents | ( | ) | 
References UAMaxDistances::DEFAULT.
References InventoryLocation::GetIdx().
Referenced by ActionCondition().
| override void OnFinishProgressServer | ( | ActionData | action_data | ) | 
| void SetIgnitingAnimation | ( | ItemBase | target_item | ) | 
References ItemBase::HasFlammableMaterial(), and m_CommandUID.
Referenced by SetupAction().
| override bool SetupAction | ( | PlayerBase | player, | 
| ActionTarget | target, | ||
| ItemBase | item, | ||
| out ActionData | action_data, | ||
| Param | extra_data = NULL  | 
        ||
| ) | 
References SetIgnitingAnimation().