Data Structures | |
| class | ActionAttachExplosivesTriggerCB |
Functions | |
| ActionAttachExplosivesTriggerCB ActionContinuousBaseCB | ActionAttachExplosivesTrigger () |
| override void | CreateActionComponent () |
| override void | CreateConditionComponents () |
| override bool | ActionConditionContinue (ActionData action_data) |
| override bool | CanBeSetFromInventory () |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| override void | OnStartServer (ActionData action_data) |
| override void | OnEndServer (ActionData action_data) |
| override void | OnFinishProgressServer (ActionData action_data) |
| override void | OnFinishProgressClient (ActionData action_data) |
| protected void | CreateRemoteDetonatorReceiverAsAttachment (ActionData action_data) |
| protected void | AttachItem (ActionData action_data) |
| ActionAttachExplosivesTriggerCB ActionContinuousBaseCB ActionAttachExplosivesTrigger | ( | ) |
| override bool ActionCondition | ( | PlayerBase | player, |
| ActionTarget | target, | ||
| ItemBase | item | ||
| ) |
References ClockBase(), and ExplosivesBase().
| override bool ActionConditionContinue | ( | ActionData | action_data | ) |
| protected void AttachItem | ( | ActionData | action_data | ) |
References InventorySlots::GetSlotIdFromString().
Referenced by OnExecuteClient(), OnExecuteServer(), OnFinishProgressClient(), and OnFinishProgressServer().
| override bool CanBeSetFromInventory | ( | ) |
| override void CreateActionComponent | ( | ) |
References m_CommandUID.
| override void CreateConditionComponents | ( | ) |
References UAMaxDistances::DEFAULT.
| protected void CreateRemoteDetonatorReceiverAsAttachment | ( | ActionData | action_data | ) |
References ExplosivesBase(), and RemoteDetonatorTrigger::SpawnInPlayerHands().
Referenced by OnFinishProgressServer().
| override void OnEndServer | ( | ActionData | action_data | ) |
References ExplosivesBase().
| override void OnFinishProgressClient | ( | ActionData | action_data | ) |
References AttachItem(), ActionBase::ClearInventoryReservationEx(), and ExplosivesBase().
| override void OnFinishProgressServer | ( | ActionData | action_data | ) |
| override void OnStartServer | ( | ActionData | action_data | ) |
References ExplosivesBase().