Data Structures | |
| class | ActionUncoverHeadSelfCB | 
| class | ActionUncoverHeadBase | 
Functions | |
| ActionUncoverHeadBase ActionContinuousBase | ActionUncoverHeadSelf () | 
| void | UncoverHead (PlayerBase target, PlayerBase source) | 
| override void | CreateConditionComponents () | 
| override bool | HasTarget () | 
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) | 
| override void | OnFinishProgressServer (ActionData action_data) | 
| bool | IsWearingBurlap (PlayerBase player) | 
| override bool ActionCondition | ( | PlayerBase | player, | 
| ActionTarget | target, | ||
| ItemBase | item | ||
| ) | 
References IsWearingBurlap().
| ActionUncoverHeadBase ActionContinuousBase ActionUncoverHeadSelf | ( | ) | 
Referenced by ActionConstructor::RegisterActions(), and ManBase::SetActions().
| override void CreateConditionComponents | ( | ) | 
| override bool HasTarget | ( | ) | 
| bool IsWearingBurlap | ( | PlayerBase | player | ) | 
References Class::CastTo().
Referenced by ActionCondition().
| override void OnFinishProgressServer | ( | ActionData | action_data | ) | 
References ActionUncoverHeadBase::UncoverHead().
| void UncoverHead | ( | PlayerBase | target, | 
| PlayerBase | source | ||
| ) | 
References m_CommandUID, and m_StanceMask.