Data Structures | |
class | ActionUncoverHeadSelfCB |
class | ActionUncoverHeadBase |
Functions | |
ActionUncoverHeadBase ActionContinuousBase | ActionUncoverHeadSelf () |
void | UncoverHead (PlayerBase target, PlayerBase source) |
override void | CreateConditionComponents () |
override bool | HasTarget () |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override void | OnFinishProgressServer (ActionData action_data) |
bool | IsWearingBurlap (PlayerBase player) |
override bool ActionCondition | ( | PlayerBase | player, |
ActionTarget | target, | ||
ItemBase | item | ||
) |
References IsWearingBurlap().
ActionUncoverHeadBase ActionContinuousBase ActionUncoverHeadSelf | ( | ) |
Referenced by ActionConstructor::RegisterActions(), and ManBase::SetActions().
override void CreateConditionComponents | ( | ) |
override bool HasTarget | ( | ) |
bool IsWearingBurlap | ( | PlayerBase | player | ) |
References Class::CastTo().
Referenced by ActionCondition().
override void OnFinishProgressServer | ( | ActionData | action_data | ) |
References ActionUncoverHeadBase::UncoverHead().
void UncoverHead | ( | PlayerBase | target, |
PlayerBase | source | ||
) |
References m_CommandUID, and m_StanceMask.