Data Structures | |
class | WarningMenuBase |
class | PlayerRepositionWarningMenu |
Functions | |
WarningMenuBase UIScriptedMenu | GetText () |
void | WarningMenuBase () |
void | ~WarningMenuBase () |
override Widget | Init () |
Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system) | |
override bool | OnClick (Widget w, int x, int y, int button) |
override void | Update (float timeslice) |
protected void | OnInputPresetChanged () |
protected void | OnInputDeviceChanged (EInputDeviceType pInputDeviceType) |
protected void | UpdateControlsElements () |
protected void | UpdateControlsElementVisibility () |
Variables | |
protected ButtonWidget | m_OkButton |
protected MultilineTextWidget | m_Description |
string GetText | ( | ) |
override Widget Init | ( | ) |
Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)
whole body slots
upper body part slots
bottom body part slots
lower body part slots
heat comfort related slots
pre-init arrays
protected void OnInputDeviceChanged | ( | EInputDeviceType | pInputDeviceType | ) |
protected void OnInputPresetChanged | ( | ) |
override void Update | ( | float | timeslice | ) |
protected void UpdateControlsElements | ( | ) |
protected void UpdateControlsElementVisibility | ( | ) |
void WarningMenuBase | ( | ) |
void ~WarningMenuBase | ( | ) |
protected MultilineTextWidget m_Description |
protected ButtonWidget m_OkButton |