Data Structures | |
| class | WarningMenuBase |
| class | PlayerRepositionWarningMenu |
Functions | |
| WarningMenuBase UIScriptedMenu | GetText () |
| void | WarningMenuBase () |
| void | ~WarningMenuBase () |
| override Widget | Init () |
| Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system) | |
| override bool | OnClick (Widget w, int x, int y, int button) |
| override void | Update (float timeslice) |
| protected void | OnInputPresetChanged () |
| protected void | OnInputDeviceChanged (EInputDeviceType pInputDeviceType) |
| protected void | UpdateControlsElements () |
| protected void | UpdateControlsElementVisibility () |
Variables | |
| protected ButtonWidget | m_OkButton |
| protected MultilineTextWidget | m_Description |
| string GetText | ( | ) |
| override Widget Init | ( | ) |
Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)
whole body slots
upper body part slots
bottom body part slots
lower body part slots
heat comfort related slots
pre-init arrays
| protected void OnInputDeviceChanged | ( | EInputDeviceType | pInputDeviceType | ) |
| protected void OnInputPresetChanged | ( | ) |
| override void Update | ( | float | timeslice | ) |
| protected void UpdateControlsElements | ( | ) |
| protected void UpdateControlsElementVisibility | ( | ) |
| void WarningMenuBase | ( | ) |
| void ~WarningMenuBase | ( | ) |
| protected MultilineTextWidget m_Description |
| protected ButtonWidget m_OkButton |