PC Stable Documentation
 
All Data Structures Files Functions Variables Typedefs Enumerations Enumerator Macros Modules Pages
Loading...
Searching...
No Matches
ItemDropWarningMenu.c File Reference

Data Structures

class  WarningMenuBase
 
class  PlayerRepositionWarningMenu
 

Functions

WarningMenuBase UIScriptedMenu GetText ()
 
void WarningMenuBase ()
 
void ~WarningMenuBase ()
 
override Widget Init ()
 Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)
 
override bool OnClick (Widget w, int x, int y, int button)
 
override void Update (float timeslice)
 
protected void OnInputPresetChanged ()
 
protected void OnInputDeviceChanged (EInputDeviceType pInputDeviceType)
 
protected void UpdateControlsElements ()
 
protected void UpdateControlsElementVisibility ()
 

Variables

protected ButtonWidget m_OkButton
 
protected MultilineTextWidget m_Description
 

Function Documentation

◆ GetText()

string GetText ( )

◆ Init()

override Widget Init ( )

Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)

whole body slots

upper body part slots

bottom body part slots

lower body part slots


heat comfort related slots

pre-init arrays

◆ OnClick()

override bool OnClick ( Widget  w,
int  x,
int  y,
int  button 
)

◆ OnInputDeviceChanged()

protected void OnInputDeviceChanged ( EInputDeviceType  pInputDeviceType)

◆ OnInputPresetChanged()

protected void OnInputPresetChanged ( )

◆ Update()

override void Update ( float  timeslice)

◆ UpdateControlsElements()

◆ UpdateControlsElementVisibility()

protected void UpdateControlsElementVisibility ( )

◆ WarningMenuBase()

void WarningMenuBase ( )

◆ ~WarningMenuBase()

void ~WarningMenuBase ( )

Variable Documentation

◆ m_Description

protected MultilineTextWidget m_Description

◆ m_OkButton

protected ButtonWidget m_OkButton